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How to create custom MouseEvent.CLICK event in AS3 (pass parameters to function)?

This question doesn't relate only to MouseEvent.CLICK event type but to all event types that already exist in AS3. I read a lot about custom events but until now I couldn't figure it out how to do what I want to do. I'm going to try to explain, I hope you understand:

Here is a illustration of my situation:

for(var i:Number; i < 10; i++){
    var someVar = i;
     myClips[i].addEventListener(MouseEvent.CLICK, doSomething);
}

function doSomething(e:MouseEvent){ /* */ }

But I want to be able to pass someVar as a parameter to doSomething. So I tried this:

for(var i:Number; i < 10; i++){

    var someVar = i;
    myClips[i].addEventListener(MouseEvent.CLICK, function(){
        doSomething(someVar);
    });
}

function doSomething(index){ trace(index); }

This kind of works but not as I expect. Due to the function closures, when the MouseEvent.CLICK events are actually fired the for loop is already over and someVar is holding the last value, the number 9 in the example. So every click in each movie clip will call doSomething passing 9 as the parameter. And it's not what I want.

I thought that creating a custom event should work, but then I couldn't find a way to fire a custom event when the MouseEvent.CLICK event is fired and pass the parameter to it. Now I don't know if it is the right answer.

What should I do and how?

like image 847
fromvega Avatar asked Jan 08 '09 23:01

fromvega


3 Answers

You really need to extend the event class to create your own event with extra parameters. Placing functions inside the addEventListener (anonymous functions) is a recipe for memory leaks, which is not good. Take a look at the following.

import flash.events.Event;

//custom event class to enable the passing of strings along with the actual event
public class TestEvent extends Event
{
    public static const TYPE1 :String = "type1";
    public static const TYPE2 :String = "type2";
    public static const TYPE3 :String = "type3";

    public var parameterText:String;

    public function TestEvent (type:String, searchText:String)
    {
        this.parameterText = searchText;
        super(type);
    }

}

when you create a new event such as

dispatchEvent(new TestEvent(TestEvent.TYPE1, 'thisIsTheParameterText'))" ;

you can then listen for that event like this

someComponent.addEventListener(TestEvent.TYPE1, listenerFunction, true , 0, true);

and inside the function 'listenerFunction' event.parameterText will contain your parameter.

so inside your myClips component you would fire off the custom event and listen for that event and not the Click event.

like image 166
kenneth Avatar answered Nov 17 '22 18:11

kenneth


Without knowing more about your application, it seems more like you should use the target to pass parameters, or extend MouseEvent. The former would be more in line with common practice, though. So for example, if you exposed an integer public property on your "clip" object (whatever it is):

public class MyClip
{
   public var myPublicProperty:int;

   public function MyClip() { //... }
}

for (var i:int = 0; i < 10; i++)
{
   myClips[i].myPublicProperty = i;
   myClips[i].addEventListener(MouseEvent.CLICK, doSomething);
}

... and then, in your event listener, you could retrieve that property using either the target or currentTarget property of the event (probably currentTarget, in your case):

function doSomething(event:MouseEvent):void
{
   trace(event.currentTarget.myPublicProperty.toString());
}

That ought to do it! Good luck.

like image 22
Christian Nunciato Avatar answered Nov 17 '22 19:11

Christian Nunciato


    private function myCallbackFunction(e:Event, parameter:String):void
    {
         //voila, here's your parameter
    }

    private function addArguments(method:Function, additionalArguments:Array):Function 
    {
         return function(event:Event):void {method.apply(null, [event].concat(additionalArguments));}
    }

    var parameter:String = "A sentence I want to pass along";
    movieClip.addEventListener(Event.COMPLETE, addArguments(myCallbackFunction, [parameter] ) );

Take advantage of the dynamic function construction in AS3.

like image 3
Matt W Avatar answered Nov 17 '22 18:11

Matt W