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How to create an activity without 'setContentView(R.layout.main)'

I know its possible to create activities by doing something like the code bellow, where the view is not set from xml file but like this: setContentView(new myView(this));

What i don't understand is how to use this code but still have the ability to customize it, for instance if i wanted to add a button to the code bellow, how would i do it, because i cant simply add one to an xml layout can i?

ANY GOOD ANSWERS TO THIS WILL VERY MUCH APPRECIATED thanks in advance!

package com.faceapp;

import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PointF;
import android.media.FaceDetector;
import android.media.FaceDetector.Face;
import android.os.Bundle;
import android.view.View;

 public class FaceappActivity extends Activity {
    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        //setContentView(R.layout.main);
        setContentView(new myView(this));
    }

    private class myView extends View{

     private int imageWidth, imageHeight;
     private int numberOfFace = 5;
     private FaceDetector myFaceDetect; 
     private FaceDetector.Face[] myFace;
     float myEyesDistance;
     int numberOfFaceDetected;

     Bitmap myBitmap;


    public myView(Context context) {
   super(context);
   // TODO Auto-generated constructor stub

   BitmapFactory.Options BitmapFactoryOptionsbfo = new BitmapFactory.Options();
   BitmapFactoryOptionsbfo.inPreferredConfig = Bitmap.Config.RGB_565; 
   myBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.face5,   
      BitmapFactoryOptionsbfo);
   imageWidth = myBitmap.getWidth();
   imageHeight = myBitmap.getHeight();
   myFace = new FaceDetector.Face[numberOfFace];
   myFaceDetect = new FaceDetector(imageWidth, imageHeight, numberOfFace);
   numberOfFaceDetected = myFaceDetect.findFaces(myBitmap, myFace); 

  }

  @Override
  protected void onDraw(Canvas canvas) {
   // TODO Auto-generated method stub

            canvas.drawBitmap(myBitmap, 0, 0, null);

            Paint myPaint = new Paint();
            myPaint.setColor(Color.GREEN);
            myPaint.setStyle(Paint.Style.STROKE); 
            myPaint.setStrokeWidth(3);

            for(int i=0; i < numberOfFaceDetected; i++)
            {
             Face face = myFace[i];
             PointF myMidPoint = new PointF();
             face.getMidPoint(myMidPoint);
    myEyesDistance = face.eyesDistance();
             canvas.drawRect(
               (int)(myMidPoint.x - myEyesDistance),
               (int)(myMidPoint.y - myEyesDistance),
               (int)(myMidPoint.x + myEyesDistance),
               (int)(myMidPoint.y + myEyesDistance),
               myPaint);
            }
  }
    }
}

^^^^^^^^^^^^^^^ Answered

How to position the button and imageview? (Ideally using relative layout) The picture bellow shows you what i mean: (Ignore that the image is re-sized)

enter image description here NEW CODE:

package com.test;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PointF;
import android.media.FaceDetector;
import android.media.FaceDetector.Face;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.LinearLayout;

public class TesttActivity extends Activity {
    @Override
    public void onCreate(Bundle savedInstanceState) 
    {
        super.onCreate(savedInstanceState);

        LinearLayout layout = new LinearLayout(this);
        Button button = new Button(this);
        button.setText("Button!");
        layout.addView(button);

        myView custom = new myView(this);
        layout.addView(custom);

        setContentView(layout);
    }

    private class myView extends View{

        private int imageWidth, imageHeight;
        private int numberOfFace = 5;
        private FaceDetector myFaceDetect; 
        private FaceDetector.Face[] myFace;
        float myEyesDistance;
        int numberOfFaceDetected;

        Bitmap myBitmap;


       public myView(Context context) {
      super(context);
      // TODO Auto-generated constructor stub

      BitmapFactory.Options BitmapFactoryOptionsbfo = new BitmapFactory.Options();
      BitmapFactoryOptionsbfo.inPreferredConfig = Bitmap.Config.RGB_565; 
      myBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.face5,   
      BitmapFactoryOptionsbfo);
      imageWidth = myBitmap.getWidth();
      imageHeight = myBitmap.getHeight();
      myFace = new FaceDetector.Face[numberOfFace];
      myFaceDetect = new FaceDetector(imageWidth, imageHeight, numberOfFace);
      numberOfFaceDetected = myFaceDetect.findFaces(myBitmap, myFace); 

     }

     @Override
     protected void onDraw(Canvas canvas) {
      // TODO Auto-generated method stub

               canvas.drawBitmap(myBitmap, 0, 0, null);

               Paint myPaint = new Paint();
               myPaint.setColor(Color.GREEN);
               myPaint.setStyle(Paint.Style.STROKE); 
               myPaint.setStrokeWidth(3);

               for(int i=0; i < numberOfFaceDetected; i++)
               {
                Face face = myFace[i];
                PointF myMidPoint = new PointF();
                face.getMidPoint(myMidPoint);
       myEyesDistance = face.eyesDistance();
                canvas.drawRect(
                  (int)(myMidPoint.x - myEyesDistance),
                  (int)(myMidPoint.y - myEyesDistance),
                  (int)(myMidPoint.x + myEyesDistance),
                  (int)(myMidPoint.y + myEyesDistance),
                  myPaint);
               }
     }
       }
   }
like image 847
user1472757 Avatar asked Jun 21 '12 22:06

user1472757


1 Answers

You can pass setContentView() any form of view, to be the root view of your layout. Below is a dynamically built LinearLayout with a Button and your myView.

public class Example extends Activity {
    @Override
    public void onCreate(Bundle savedInstanceState) 
    {
        super.onCreate(savedInstanceState);

        LinearLayout layout = new LinearLayout(this);
        // Define the LinearLayout's characteristics
        layout.setGravity(Gravity.CENTER);
        layout.setOrientation(LinearLayout.VERTICAL);

        // Set generic layout parameters
        LayoutParams params = new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);

        Button button = new Button(this);
        button.setText("Button!");
        layout.addView(button, params); // Modify this

        myView custom = new myView(this);
        layout.addView(custom, params); // Of course, this too

        setContentView(layout);
    }
}

Understand that you can only add child views to your root view if you pass setContentView() a ViewGroup; like RelativeLayout, LinearLayout, etc. In other words you cannot do this:

        myView custom = new myView(this);

        Button button = new Button(this);
        button.setText("Button!");

        custom.addView(button); 
        // Nope! Method "addView()" does not exist for a regular View...

        setContentView(custom);

Also, naming convention suggests that each word in a class name should have the first letter capitalized. So myView ought to be MyView, at a minimum it makes your code easier to read for other programmers and the compiler will highlight your class variables with the correct color.

like image 66
Sam Avatar answered Oct 23 '22 05:10

Sam