I want to make an Image 100% transparent through a small rectangle and 50% transparent from all others. As if making a small hole to see-through the small rectangle. Here is my code...
struct ImageScope: View {
var body: some View {
ZStack {
Image("test_pic")
Rectangle()
.foregroundColor(Color.black.opacity(0.5))
Rectangle()
.frame(width: 200, height: 150)
.foregroundColor(Color.orange.opacity(0.0))
.overlay(RoundedRectangle(cornerRadius: 3).stroke(Color.white, lineWidth: 3))
}
}
}
For easier understanding...
Here is working approach. It is used custom shape and even-odd fill style.
Tested with Xcode 11.4 / iOS 13.4
Below demo with more transparency contrast for better visibility.
struct Window: Shape {
let size: CGSize
func path(in rect: CGRect) -> Path {
var path = Rectangle().path(in: rect)
let origin = CGPoint(x: rect.midX - size.width / 2, y: rect.midY - size.height / 2)
path.addRect(CGRect(origin: origin, size: size))
return path
}
}
struct ImageScope: View {
var body: some View {
ZStack {
Image("test_pic")
Rectangle()
.foregroundColor(Color.black.opacity(0.5))
.mask(Window(size: CGSize(width: 200, height: 150)).fill(style: FillStyle(eoFill: true)))
RoundedRectangle(cornerRadius: 3).stroke(Color.white, lineWidth: 3)
.frame(width: 200, height: 150)
}
}
}
backup
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