I need to create a "Scratch Card" App for my final project in school and can't find the way how to implement the scratching event (How do I create background image and put Grey rectangles over it, so when I will scratch those rectangles I will see the picture under them)
The Implementation must be in Android because I don't how to develop In Objective-C yet.
I saw a reference for Objective-C Implementation, but it's no good as I don't understand it.
My Code is:
public class FingerPaint extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
try {
MyView myView = new MyView(this);
myView.requestFocus();
myView.PaintObjectInit();
// setContentView(myView);
LinearLayout upper = (LinearLayout) findViewById(R.id.LinearLayout01);
upper.addView(myView);
} catch (Exception e) {
// TODO: handle exception
e.printStackTrace();
}
// MyImageView myImageView = new MyImageView(this);
// setContentView(myImageView);
}
}
public class MyView extends View {
private Paint mPaint;
private Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;
public MyView(Context context) {
super(context);
this.mPaint = new Paint();
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
}
protected void PaintObjectInit() {
mPaint.setAntiAlias(true);
mPaint.setDither(true);
//mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
//mPaint.setColor(0xFFFF0000);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(12);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
try
{
//Bitmap bm1 = BitmapFactory.decodeResource(this.getResources(),R.drawable.scratch).copy(Bitmap.Config.ARGB_8888, true);;
//Bitmap bm2 = BitmapFactory.decodeResource(this.getResources(),R.drawable.main).copy(Bitmap.Config.ARGB_8888, true);;
//mBitmap = toTransparency(bm1, 0xFFAAAAAA, true, bm2);
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}
catch (Exception e) {
// TODO: handle exception
e.printStackTrace();
}
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(0xFFAAAAAA);
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, mPaint);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
// mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
// mPath.reset();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
}
Please help regarding this.
you can make "Scratch Card" application like this way. you need to follow the below code which is working code. you just need to required understand and implement your own logic.
public class MainActJava extends AppCompatActivity {
@Override
public void onCreate(@Nullable Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.ic_launcher);
setContentView(new MyView(this, bitmap));
}
public class MyView extends View implements View.OnTouchListener {
private static final float TOUCH_TOLERANCE = 4;
private Paint mPaint;
private Bitmap oBitmap;
private Bitmap holder;
private Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;
private float mX, mY;
public MyView(Context context) {
super(context);
}
public MyView(Context context, Bitmap bitmap) {
super(context);
setOnTouchListener(this);
this.oBitmap = bitmap;
this.mPaint = new Paint();
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
init();
}
protected void init() {
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(35);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
holder = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(holder);
}
@Override
protected void onDraw(Canvas canvas) {
onDrawing(canvas);
}
private void onDrawing(Canvas canvas) {
mCanvas.drawColor(0xFFAAAAAA);
mCanvas.drawPath(mPath, mPaint);
canvas.drawBitmap(oBitmap, getWidth()/2, getHeight()/2, mBitmapPaint);
canvas.drawBitmap(holder, 0, 0, mBitmapPaint);
}
private void touch_start(float x, float y) {
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
mCanvas.drawPath(mPath, mPaint);
}
@Override
public boolean onTouch(View view, MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
}
}
Output:
I found this library very useful.
https://github.com/sharish/ScratchView
Very easy to integrate
<com.cooltechworks.views.ScratchImageView
android:id="@+id/sample_image"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="@android:color/white"
android:src="@drawable/img_sample2"
/>
I come across this problem recently and then I created a library for this so everyone can have a quick implementation of scratch view, hope this can help those who still looking for answer https://github.com/winsontan520/Android-WScratchView
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