I have an assignment to make an AI Agent that will learn to play a video game using ML. I want to create a new environment using OpenAI Gym because I don't want to use an existing environment. How can I create a new, custom Environment?
Also, is there any other way I can start to develop making AI Agent to play a specific video game without the help of OpenAI Gym?
OpenAI gym is an environment for developing and testing learning agents. It is focused and best suited for reinforcement learning agent but does not restricts one to try other methods such as hard coded game solver / other deep learning approaches.
See my banana-gym
for an extremely small environment.
See the main page of the repository:
https://github.com/openai/gym/blob/master/docs/creating_environments.md
The steps are:
It should look like this
gym-foo/ README.md setup.py gym_foo/ __init__.py envs/ __init__.py foo_env.py foo_extrahard_env.py
For the contents of it, follow the link above. Details which are not mentioned there are especially how some functions in foo_env.py
should look like. Looking at examples and at gym.openai.com/docs/ helps. Here is an example:
class FooEnv(gym.Env): metadata = {'render.modes': ['human']} def __init__(self): pass def _step(self, action): """ Parameters ---------- action : Returns ------- ob, reward, episode_over, info : tuple ob (object) : an environment-specific object representing your observation of the environment. reward (float) : amount of reward achieved by the previous action. The scale varies between environments, but the goal is always to increase your total reward. episode_over (bool) : whether it's time to reset the environment again. Most (but not all) tasks are divided up into well-defined episodes, and done being True indicates the episode has terminated. (For example, perhaps the pole tipped too far, or you lost your last life.) info (dict) : diagnostic information useful for debugging. It can sometimes be useful for learning (for example, it might contain the raw probabilities behind the environment's last state change). However, official evaluations of your agent are not allowed to use this for learning. """ self._take_action(action) self.status = self.env.step() reward = self._get_reward() ob = self.env.getState() episode_over = self.status != hfo_py.IN_GAME return ob, reward, episode_over, {} def _reset(self): pass def _render(self, mode='human', close=False): pass def _take_action(self, action): pass def _get_reward(self): """ Reward is given for XY. """ if self.status == FOOBAR: return 1 elif self.status == ABC: return self.somestate ** 2 else: return 0
import gym import gym_foo env = gym.make('MyEnv-v0')
Its definitely possible. They say so in the Documentation page, close to the end.
https://gym.openai.com/docs
As to how to do it, you should look at the source code of the existing environments for inspiration. Its available in github:
https://github.com/openai/gym#installation
Most of their environments they did not implement from scratch, but rather created a wrapper around existing environments and gave it all an interface that is convenient for reinforcement learning.
If you want to make your own, you should probably go in this direction and try to adapt something that already exists to the gym interface. Although there is a good chance that this is very time consuming.
There is another option that may be interesting for your purpose. It's OpenAI's Universe
https://universe.openai.com/
It can integrate with websites so that you train your models on kongregate games, for example. But Universe is not as easy to use as Gym.
If you are a beginner, my recommendation is that you start with a vanilla implementation on a standard environment. After you get passed the problems with the basics, go on to increment...
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