Logo Questions Linux Laravel Mysql Ubuntu Git Menu
 

How to create a GUI inside a function in MATLAB?

Is it possible to write a GUI from inside a function?

The problem is that the callback of all GUI-functions are evaluated in the global workspace. But functions have their own workspace and can not access variables in the global workspace. Is it possible to make the GUI-functions use the workspace of the function? For example:

function myvar = myfunc()
    myvar = true;
    h_fig = figure;

    % create a useless button
    uicontrol( h_fig, 'style', 'pushbutton', ...
                      'string', 'clickme', ...
                      'callback', 'myvar = false' );

    % wait for the button to be pressed
    while myvar
        pause( 0.2 );
    end

    close( h_fig );

    disp( 'this will never be displayed' );
end

This event-loop will run indefinitely, since the callback will not modify myvar in the function. Instead it will create a new myvar in the global workspace.

like image 543
bastibe Avatar asked Nov 07 '08 15:11

bastibe


People also ask

Can we create GUI in MATLAB?

There are multiple ways to create a graphical user interface (GUI) in Matlab.

Where is GUI options in MATLAB?

The GUI Options Dialog Box Access the dialog box from the GUIDE Layout Editor by selecting Tools > GUI Options. The options you select take effect the next time you save your UI.

What does %% mean in MATLAB?

The MATLAB editor automatically highlights all content after %% comments, and text after %% in the same line are turned bold.


2 Answers

There are a number of ways to build a GUI, such as using the App Designer, GUIDE, or creating it programmatically (I'll illustrate this option below). It's also important to be aware of the different ways to define callback functions for your GUI components and the options available for sharing data between components.

The approach I'm partial to is using nested functions as callbacks. Here's a simple GUI as an example:

function make_useless_button()

  % Initialize variables and graphics:
  iCounter = 0;
  hFigure = figure;
  hButton = uicontrol('Style', 'pushbutton', 'Parent', hFigure, ...
                      'String', 'Blah', 'Callback', @increment);

  % Nested callback function:
  function increment(~, ~)
    iCounter = iCounter+1;
    disp(iCounter);
  end

end

When you run this code, the counter displayed should increment by one every time you press the button, because the nested function increment has access to the workspace of make_useless_button and thus can modify iCounter. Note that the button callback is set to a function handle to increment, and that this function must accept two arguments by default: a graphics handle for the UI component that triggered the callback, and a structure of associated event data. We ignore them with the ~ in this case since we aren't using them.

Extending the above approach to your particular problem, you could add your loop and change the callback so it sets your flag variable to false:

function make_stop_button()

  % Initialize variables and graphics:
  keepLooping = true;
  hFigure = figure;
  hButton = uicontrol('Style', 'pushbutton', 'Parent', hFigure, ...
                      'String', 'Stop', 'Callback', @stop_fcn);

  % Keep looping until the button is pressed:
  while keepLooping,
    drawnow;
  end

  % Delete the figure:
  delete(hFigure);

  % Nested callback function:
  function stop_fcn(~, ~)
    keepLooping = false;
  end

end

The drawnow is needed here to give the button callback a chance to interrupt the program flow within the loop and modify the value of keepLooping.

like image 169
gnovice Avatar answered Sep 18 '22 19:09

gnovice


You can declare a variable global in your function and global in the GUI code, certainly if the callback is in a separate function rather than inline. I've done this in a little skeleton GUI I use to make quick menu system.

In your code above you may be able to add the global keyword to your initial declaration and also to your inline callback i.e. 'global myvar = false'

like image 38
Ian Hopkinson Avatar answered Sep 20 '22 19:09

Ian Hopkinson