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How to create a DLL with SWIG from Visual Studio 2010

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I've been trying for weeks to get Microsoft Visual Studio 2010 to create a DLL for me with SWIG. If you have already gone through this process, would you be so kind as to give a thoughtful step-by-step process explanation? I've looked everywhere online and have spent many many hours trying to do this; but all of the tutorials that I have found are outdated or badly explained.

I have succeeded in going through this process with cygwin; but as some of you know, a cygwin DLL is not very practical.

As a result, I have .i, .cpp, and .h files that I know can create a DLL together. I just need to know how to do this with Visual Studio C++ 2010. The language that I am targeting is Python.

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user1449530 Avatar asked Jul 27 '12 17:07

user1449530


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How do I create a DLL in Visual Studio 2010?

Alternatively you can create a new solution by using File –> New –> Project... . Either way will open up the “Add New Project” dialog. Here you choose “Class Library” (in section Other Languages –> Visual C++ ) and specify a new for the project. This name will also be the name of the DLL file.

How do I add a DLL to C++ project in Visual Studio?

On the menu bar, choose File > New > Project to open the New Project dialog box. In the left pane of the New Project dialog box, select Installed > Visual C++ > Windows Desktop. In the center pane, select Dynamic-Link Library (DLL).


1 Answers

Step-by-step instructions. This assumes you have the source and are building a single DLL extension that links the source directly into it. I didn't go back through it after creating a working project, so I may have missed something. Comment on this post if you get stuck on a step. If you have an existing DLL and want to create a Python extension DLL that wraps it, this steps are slightly different. If you need help with that comment on this post and I will extend it.

Edit 8/19/2012: If starting with a C example, don't use -c++ in step 13 and use .c instead of .cxx for the wrap file extension in steps 14 and 19.

  1. Start Visual Studio 2010
  2. File, New, Project from Existing Code...
  3. Select "Visual C++" project type and click Next.
  4. Enter project file location where the .cpp/.h/.i files are.
  5. For Project Name, choose the name used in %module statement in your .i file (case matters).
  6. Select project type "Dynamically linked library (DLL) project" and click Next.
  7. Add to Include search paths the path to the Python.h file, usually something like "C:\Python27\include" and click Next.
  8. Click Finish.
  9. Right-click the Project in Solution Explorer, Add, Existing Item..., and select your .i file.
  10. Right-click the .i file, Properties, and select Configuration "All Configurations".
  11. Change Item Type to "Custom Build Tool" and click Apply.
  12. Select "Custom Build Tool" in Properties (it will appear after Apply above).
  13. Enter Command Line of "swig -c++ -python -outdir $(Outdir) %(Identity)" (this assumes SWIG is in your path and redirects the generated .py file to the Debug or Release directory as needed).
  14. In Outputs enter "%(Filename)_wrap.cxx;$(Outdir)%(Filename).py".
  15. Click OK.
  16. Right-click the .i file, and select Compile.
  17. Right-click the project, Add, New Filter, name it "Generated Files".
  18. Right-click "Generated Files", click Properties, and set "SCC Files" to "False" (if you use source-control, this prevents VS2010 trying to check in the generated files in this filter).
  19. Right-click "Generated Files", Add, Exiting Item and select the _wrap.cxx file that was generated by the compile.
  20. Right-click the project, Properties.
  21. Select Configuration "All Configurations".
  22. Select Configuration Properties, Linker, General, Additional Library Directories and add the path to the python libraries, typically "C:\Python27\libs".
  23. Select Configuration Properties, General and set TargetName to "_$(ProjectName)".
  24. Set Target Extension to ".pyd".
  25. Build the "Release" version of the project. You can't build the Debug version unless you build a debug version of Python itself.
  26. Open a console, go to the Release directory of the project, run python, import your module, and call a function!
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Mark Tolonen Avatar answered Sep 25 '22 22:09

Mark Tolonen