Paint.setColor
is expecting an integer. But what I have is a Color
object. I don't see a color.getIntValue()
in Java? So how do I do that? What I want is something like
public Something myMethod(Color rgb){
myPaint.setColor(rgb.getIntValue());
...
}
Correction: android.graphics.Color;
I thought having android
as one of the tags would be enough. But apparently not.
As others have stated, if you're using a standard java object, just use getRGB(); If you decide to use the android color class properly you can also do: int RGB = android.graphics.Color.argb(255, Red, Green, Blue); //Where Red, Green, Blue are the RGB components.
int red = (rgb >> 16) & 0xFF; int green = (rgb >> 8) & 0xFF; int blue = rgb & 0xFF; I don't think you need an int on the second two lines. And the third line is supposed to be "rgb = ...", right? It is a single integer. An integer contains 32 bits. The first 8 bits are for the alpha value (which is zero).
import java.awt.Color; import java.awt.image.BufferedImage; Color c = new Color (buffOriginalImage.getRGB (x,y)); int red = c.getRed (); int green = c.getGreen (); int blue = c.getBlue (); The above will give you the integer values of Red, Green and Blue in range of 0 to 255.
If you decide to use the android color class properly you can also do: int RGB = android.graphics.Color.argb (255, Red, Green, Blue); //Where Red, Green, Blue are the RGB components. The number 255 is for 100% Alpha
First of all, android.graphics.Color is a class thats composed of only static methods. How and why did you create a new android.graphics.Color object? (This is completely useless and the object itself stores no data)
But anyways... I'm going to assume your using some object that actually stores data...
A integer is composed of 4 bytes (in java). Looking at the function getRGB() from the standard java Color object we can see java maps each color to one byte of the integer in the order ARGB (Alpha-Red-Green-Blue). We can replicate this behavior with a custom method as follows:
public int getIntFromColor(int Red, int Green, int Blue){
Red = (Red << 16) & 0x00FF0000; //Shift red 16-bits and mask out other stuff
Green = (Green << 8) & 0x0000FF00; //Shift Green 8-bits and mask out other stuff
Blue = Blue & 0x000000FF; //Mask out anything not blue.
return 0xFF000000 | Red | Green | Blue; //0xFF000000 for 100% Alpha. Bitwise OR everything together.
}
This assumes you can somehow retrieve the individual red, green and blue colour components and that all the values you passed in for the colours are 0-255.
If your RGB values are in form of a float percentage between 0 and 1 consider the following method:
public int getIntFromColor(float Red, float Green, float Blue){
int R = Math.round(255 * Red);
int G = Math.round(255 * Green);
int B = Math.round(255 * Blue);
R = (R << 16) & 0x00FF0000;
G = (G << 8) & 0x0000FF00;
B = B & 0x000000FF;
return 0xFF000000 | R | G | B;
}
As others have stated, if you're using a standard java object, just use getRGB();
If you decide to use the android color class properly you can also do:
int RGB = android.graphics.Color.argb(255, Red, Green, Blue); //Where Red, Green, Blue are the RGB components. The number 255 is for 100% Alpha
or
int RGB = android.graphics.Color.rgb(Red, Green, Blue); //Where Red, Green, Blue are the RGB components.
as others have stated... (Second function assumes 100% alpha)
Both methods basically do the same thing as the first method created above.
If you are developing for Android, Color's method for this is rgb(int, int, int)
So you would do something like
myPaint.setColor(Color.rgb(int, int, int));
For retrieving the individual color values you can use the methods for doing so:
Color.red(int color)
Color.blue(int color)
Color.green(int color)
Refer to this document for more info
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