You can see examples of both of the conversion directions below:
Drawing.Color
to Windows.Media.Color
// This is your color to convert from
System.Drawing.Color color;
System.Windows.Media.Color newColor = System.Windows.Media.Color.FromArgb(color.A, color.R, color.G, color.B);
Windows.Media.Color
to Drawing.Color
// This is your color to convert from
System.Windows.Media.Color color;
System.Drawing.Color newColor = System.Drawing.Color.FromArgb(color.A, color.R, color.G, color.B);
For frequent use i suggest helper like this:
using SDColor = System.Drawing.Color;
using SWMColor = System.Windows.Media.Color;
namespace ColorHelper
{
public static class ColorExt
{
public static SWMColor ToSWMColor(this SDColor color) => SWMColor.FromArgb(color.A, color.R, color.G, color.B);
public static SDColor ToSDColor(this SWMColor color) => SDColor.FromArgb(color.A, color.R, color.G, color.B);
}
}
... or use @Rion Williams answer as an extension:
public static System.Windows.Media.Brush ToBrush(this System.Drawing.Color color)
{
return new System.Windows.Media.SolidColorBrush(System.Windows.Media.Color.FromArgb(color.A, color.R, color.G, color.B));
}
This is what I use:
using System.Runtime.CompilerServices;
using System.Windows.Media;
namespace HQ.Wpf.Util
{
public static class ColorExtension
{
/// <summary>
/// Convert Media Color (WPF) to Drawing Color (WinForm)
/// </summary>
/// <param name="mediaColor"></param>
/// <returns></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static System.Drawing.Color ToDrawingColor(this System.Windows.Media.Color mediaColor)
{
return System.Drawing.Color.FromArgb(mediaColor.A, mediaColor.R, mediaColor.G, mediaColor.B);
}
/// <summary>
/// Convert Drawing Color (WPF) to Media Color (WinForm)
/// </summary>
/// <param name="drawingColor"></param>
/// <returns></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static System.Windows.Media.Color ToMediaColor(this System.Drawing.Color drawingColor)
{
return System.Windows.Media.Color.FromArgb(drawingColor.A, drawingColor.R, drawingColor.G, drawingColor.B);
}
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