VAMP Plugins by Queen Mary University of London is an amazing collection of BSD licensed software. All these plugins are at the basis of the Sonic Visualizer software A plug Sdk to build plugins is available as well.
You can build the plugins for OSX / Linux / Win32 targets.
Queen Mart University explain well here the plugin architecture and how to build for different platforms specified above.
A Java version, jVamp is available as well. A Python wrapper also.
But, how to build for the iOS platform ?
So, I tried porting the Makefile to the iOS.
First I changed the file
build/osx/Makefile.osx
in this way:
CFLAGS := -O3 -ftree-vectorize -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk -arch x86_64 -I../vamp-plugin-sdk -I/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk/System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/Headers/ -DUSE_PTHREADS
CXXFLAGS := $(CFLAGS)
LDFLAGS := -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk -arch x86_64 -lqm-dsp ../vamp-plugin-sdk/libvamp-sdk.a -framework Accelerate -lpthread -exported_symbols_list=vamp-plugin.list -install_name qm-vamp-plugins.a
PLUGIN_EXT := .a
include build/general/Makefile.inc
Then build
macbookproloreto:qm-vamp-plugins loreto$ make -f build/osx/Makefile.osx
cc -O3 -ftree-vectorize -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk -arch x86_64 -I../vamp-plugin-sdk -I/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk/System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/Headers/ -DUSE_PTHREADS -I. -I../qm-dsp -c -o g2cstubs.o g2cstubs.c
c++ -O3 -ftree-vectorize -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk -arch x86_64 -I../vamp-plugin-sdk -I/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk/System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/Headers/ -DUSE_PTHREADS -I. -I../qm-dsp -c -o plugins/AdaptiveSpectrogram.o plugins/AdaptiveSpectrogram.cpp
In file included from plugins/AdaptiveSpectrogram.cpp:15:
In file included from plugins/AdaptiveSpectrogram.h:18:
In file included from ../vamp-plugin-sdk/vamp-sdk/Plugin.h:40:
In file included from /usr/bin/../lib/c++/v1/string:430:
In file included from /usr/bin/../lib/c++/v1/iosfwd:90:
In file included from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk/usr/include/wchar.h:70:
In file included from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk/usr/include/_types.h:27:
In file included from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk/usr/include/sys/_types.h:32:
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk/usr/include/sys/cdefs.h:655:2: **error: Unsupported
architecture
#error Unsupported architecture
^**
The first issue here is that there is a unsupported architecture.
So the plugins depends on the SDK I had to build that one first:
cd /Users/loreto/Projects/AUDIO/VAMP/vamp-plugin-sdk
make -f build/Makefile.osx
Different errors occurred since I had no OGG/VORBIS library and no LOGG library. So I slightly modified the Makefile.osx removing these dependencies in the HOST_LIB flags. I had to keep libsndfile anyway:
HOST_LIBS = ./libvamp-hostsdk.a -L../10.8/inst/lib -lsndfile -ldl
So I was able to build the static libraries here:
macbookproloreto:vamp-plugin-sdk loreto$ ls -l *.a
-rw-r--r-- 1 loreto staff 709840 17 Ott 23:56 libvamp-hostsdk.a
-rw-r--r-- 1 loreto staff 183720 17 Ott 23:56 libvamp-sdk.a
Of course these static libs are targeted to arch x86_64 so I need to add armv7 arch:
ARCHFLAGS = -mmacosx-version-min=$(MINVERSION) -arch x86_64 -arch armv7
Then make clean and compile again
macbookproloreto:vamp-plugin-sdk loreto$ make -f build/Makefile.osx clean
macbookproloreto:vamp-plugin-sdk loreto$ make -f build/Makefile.osx
c++ -mmacosx-version-min=10.8 -arch x86_64 -arch armv7 -O2 -Wall -I. -I../10.8/inst/include -fPIC -c -o src/vamp-sdk/PluginAdapter.o src/vamp-sdk/PluginAdapter.cpp
In file included from src/vamp-sdk/PluginAdapter.cpp:37:
In file included from ./vamp-sdk/PluginAdapter.h:40:
In file included from /usr/include/c++/4.2.1/map:64:
In file included from /usr/include/c++/4.2.1/bits/stl_tree.h:68:
In file included from /usr/include/c++/4.2.1/bits/stl_algobase.h:65:
In file included from /usr/include/c++/4.2.1/bits/c++config.h:41:
In file included from /usr/include/c++/4.2.1/bits/os_defines.h:61:
In file included from /usr/include/unistd.h:71:
In file included from /usr/include/_types.h:27:
In file included from /usr/include/sys/_types.h:33:
/usr/include/machine/_types.h:34:10: fatal error: 'arm/_types.h' file not found
#include "arm/_types.h"
^
1 error generated.
make: *** [src/vamp-sdk/PluginAdapter.o] Error 1
Type definitions for arm was not found! The problem here is that the right path was
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk/usr/include/arm/_types.h
Ok let's fix this in the Makefile.osx again:
ARCHFLAGS = -mmacosx-version-min=$(MINVERSION) -arch armv7
CFLAGS = $(ARCHFLAGS) -fPIC --sysroot=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk -isystem /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk/usr/include/
CXXFLAGS = $(ARCHFLAGS) -O2 -Wall -I. -fPIC
CPPFLAGS ="-pipe -no-cpp-precomp -I/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk/usr/include/" -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk
then make the static targets:
make -f build/Makefile.osx sdkstatic
Wow it worked! I have a vamp host sdk .a for iOS! (I suppose to have let's say)
macbookproloreto:vamp-plugin-sdk loreto$ ls -l *.a
-rw-r--r-- 1 loreto staff 301176 18 Ott 00:35 libvamp-hostsdk.a
-rw-r--r-- 1 loreto staff 76024 18 Ott 00:35 libvamp-sdk.a
Ok but let's check with otool, since you never know:
macbookproloreto:vamp-plugin-sdk loreto$ otool -hv libvamp-sdk.a
Archive : libvamp-sdk.a
libvamp-sdk.a(PluginAdapter.o):
Mach header
magic cputype cpusubtype caps filetype ncmds sizeofcmds flags
MH_MAGIC ARM V7 0x00 OBJECT 4 1128 SUBSECTIONS_VIA_SYMBOLS
libvamp-sdk.a(RealTime.o):
Mach header
magic cputype cpusubtype caps filetype ncmds sizeofcmds flags
MH_MAGIC ARM V7 0x00 OBJECT 4 1060 SUBSECTIONS_VIA_SYMBOLS
libvamp-sdk.a(FFT.o):
Mach header
magic cputype cpusubtype caps filetype ncmds sizeofcmds flags
MH_MAGIC ARM V7 0x00 OBJECT 4 584 SUBSECTIONS_VIA_SYMBOLS
libvamp-sdk.a(acsymbols.o):
Mach header
magic cputype cpusubtype caps filetype ncmds sizeofcmds flags
MH_MAGIC ARM V7 0x00 OBJECT 3 500 SUBSECTIONS_VIA_SYMBOLS
Ok, that's the armv7 architecture.
Now, back to the plugins sdk again and change the
build/osx/Makefile.osx
as follows:
CFLAGS := -arch armv7 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk -I/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk/usr/include/ -DUSE_PTHREADS
CXXFLAGS := $(CFLAGS)
include build/general/Makefile.inc
Ok back again and make:
macbookproloreto:dsp loreto$ make -f build/osx/Makefile.osx
Boom! Another problem:
/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk/usr/include/ -DUSE_PTHREADS -I. -c -o dsp/wavelet/Wavelet.o dsp/wavelet/Wavelet.cpp
cc -arch armv7 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk -I/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk/usr/include/ -DUSE_PTHREADS -I. -c -o hmm/hmm.o hmm/hmm.c
hmm/hmm.c:21:10: fatal error: 'clapack.h' file not found
#include <clapack.h> /* LAPACK for matrix inversion */
^
1 error generated.
make: *** [hmm/hmm.o] Error 1
macbookproloreto:dsp loreto$ vi build/osx/Makefile.osx
LAPACK not found.
But as for Apple Docs here, Apple introduced LAPACK in the Accelerate.frameworks since iOS4.0!
In fact clapack.h is here: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk/System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/Headers/clapack.h
So let's add this somewhere in the ../dsp/build/Makefile.osx
CFLAGS := -arch armv7 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk -I/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk/usr/include/ -I/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk/System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/Headers/ -DUSE_PTHREADS
And now let's make it again, but let me check the arch:
macbookproloreto:dsp loreto$ otool -hv libqm-dsp.a
Archive : libqm-dsp.a
libqm-dsp.a(Pitch.o):
Mach header
magic cputype cpusubtype caps filetype ncmds sizeofcmds flags
MH_MAGIC ARM V7 0x00 OBJECT 4 516 SUBSECTIONS_VIA_SYMBOLS
libqm-dsp.a(Chromagram.o):
Mach header
Sound good! One level back in the plugins folder now and make
In file included from plugins/AdaptiveSpectrogram.cpp:15:
plugins/AdaptiveSpectrogram.h:22:10: fatal error: 'dsp/transforms/FFT.h' file not found
#include <dsp/transforms/FFT.h>
^
1 error generated.
Uhm ok the dsp/ misses the tranforms folder - gosh!
Another error:
clang: error: invalid argument '-install_name qm-vamp-plugins.a' only allowed with '-dynamiclib'
make: *** [qm-vamp-plugins.a] Error 1
Let's fix again the Makefile.osx:
CFLAGS := -O3 -ftree-vectorize -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk -arch armv7 -I../vamp-plugin-sdk -I/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk/System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/Headers/ -DUSE_PTHREADS
CXXFLAGS := $(CFLAGS)
LDFLAGS := -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk -arch armv7 -lqm-dsp ../vamp-plugin-sdk/libvamp-sdk.a -framework Accelerate -lpthread
Ok, now the error is architecture undefined symbol errors: to long look at the gist here like:
"std::cerr", referenced from:
"typeinfo for std::istream", referenced from:
"std::ostream::put(char)""
std::ostream::operator<<(int)",
This reminds me to the boost C++ libraries!
So I need to get boost, compile for iOS then include it in the Makefile and it should work, isn't it ? This could take long...
So do this by now
macbookproloreto:vamp-plugin-sdk loreto$ echo $'\360\237\215\272'
After getting boost as iOS framework distribution from here and adding
-I/Users/loreto/Projects/AUDIO/LIBS/boost-ios/Dist/boost.framework/Headers/
I have the same error...uhm I suppose I'm missing the standard C++ library here!
macbookproloreto:Headers loreto$ locate libc++.dylib | grep iPhoneOS7.0
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk/usr/lib/libc++.dylib
bingo!
So
-I/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk/usr/lib/libc++.dylib
Error again (doh) !
Tried with no success
-I/usr/lib/libstdc++.dylib
-lstdc++
Stucked on a very simple linking issue.
Again.
macbookproloreto:vamp-plugin-sdk loreto$ echo $'\360\237\215\272'
The most interesting part of the error is the first static library being compiled:
make -f build/osx/Makefile.osx
c++ -o qm-vamp-plugins.a g2cstubs.o plugins/AdaptiveSpectrogram.o plugins/BarBeatTrack.o plugins/BeatTrack.o plugins/DWT.o plugins/OnsetDetect.o plugins/ChromagramPlugin.o plugins/ConstantQSpectrogram.o plugins/KeyDetect.o plugins/MFCCPlugin.o plugins/SegmenterPlugin.o plugins/SimilarityPlugin.o plugins/TonalChangeDetect.o plugins/Transcription.o libmain.o -L../qm-dsp -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk -arch armv7 -lqm-dsp ../vamp-plugin-sdk/libvamp-sdk.a -framework Accelerate -lpthread
Undefined symbols for architecture armv7:
"std::basic_stringbuf<char, std::char_traits<char>, std::allocator<char> >::str() const", referenced from:
_VampPlugin::Vamp::RealTime::toString() const in libvamp-sdk.a(RealTime.o)
_VampPlugin::Vamp::RealTime::toText(bool) const in libvamp-sdk.a(RealTime.o)
"std::basic_ios<char, std::char_traits<char> >::widen(char) const", referenced from:
_VampPlugin::Vamp::PluginAdapterBase::Impl::getDescriptor() in libvamp-sdk.a(PluginAdapter.o)
Here we can see that one of the static library compiled does not contain the right architecture.
I have two static libraries here:
lqm-dsp ../vamp-plugin-sdk/libvamp-sdk.a
If I run otool on that I can see that the cpu time is ARM7 for both of them:
macbookproloreto:qm-vamp-plugins loreto$ otool -hv ../vamp-plugin-sdk/libvamp-sdk.a
Archive : ../vamp-plugin-sdk/libvamp-sdk.a
../vamp-plugin-sdk/libvamp-sdk.a(PluginAdapter.o):
Mach header
magic cputype cpusubtype caps filetype ncmds sizeofcmds flags
MH_MAGIC ARM V7 0x00 OBJECT 4 1128 SUBSECTIONS_VIA_SYMBOLS
So what's the matter with Developer/SDKs/iPhoneOS7.0.sdk/usr/lib/libc++.dylib ?
Try commenting in the code the usage of the standard libraries.
It's probably only used for debug.
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