Edit: let me include my code so I can get some specific help.
import Tkinter
def goPush():
win2=Tkinter.Toplevel()
win2.geometry('400x50')
Tkinter.Label(win2,text="If you have prepared as Help describes select Go otherwise select Go Back").pack()
Tkinter.Button(win2,text="Go",command=bounceProg).pack(side=Tkinter.RIGHT,padx=5)
Tkinter.Button(win2, text="Go Back", command=win2.destroy).pack(side=Tkinter.RIGHT)
def bounceProg():
d=1
print d
root=Tkinter.Tk()
root.geometry('500x100')
Tkinter.Button(text='Go', command=goPush).pack(side=Tkinter.RIGHT,ipadx=50)
root.mainloop()
So when you run the program it opens a window that says Go. Then Go opens a window that asks if youve read the help(which I didnt include in this code sample) and offers Go Back(which goes back) and Go. When you select Go it calls a function which prints 1. After it prints 1 I want the Window to close returning to the original window containing the Go button. How do I do such a thing?
@Kosig It won't quit root. Ie. self.foo = tk.Toplevel(self)
and then self.foo.destroy()
For example:
class Foo(tk.Frame):
"""Foo example"""
def __init__(self, master=None):
"""Draw Foo GUI"""
tk.Frame.__init__(self, master)
self.grid()
self.draw_window_bar()
def draw_window_bar(self):
"""Draw bar TopLevel window"""
self.window_bar = tk.Toplevel(self)
# Some uber-pythonian code here...
ask_yes_or_no = messagebox.askyesno('Brian?', 'Romani Ite Domum')
if not ask_yes_or_no:
self.window_bar.destroy()
You have one main object, which is Foo. Foo has one main window (called "frame"), which it gets from tk.Frame
. Afterwards, all Toplevel windows (frames) must be created within it. So, your new window here is self.window_bar
and all its "objects" are in there, including the method for destroying it (self.window_bar.destroy()
). You can call self.window_bar.destroy()
from any part of the code, but here it is called after the user clicks "no".
If you create a toplevel window with the Toplevel
command, you destroy it with the destroy
method of the window object. For example:
import Tkinter as tk
class MyToplevel(tk.Toplevel):
def __init__(self, title="hello, world", command=None):
tk.Toplevel.__init__(self)
self.wm_title(title)
button = tk.Button(self, text="OK", command=lambda toplevel=self: command(toplevel))
button.pack()
if __name__ == "__main__":
def go(top):
print "my work here is done"
top.destroy()
app = tk.Tk()
t = MyToplevel(command=go)
t.wm_deiconify()
app.mainloop()
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