How to check that CLLocationCoordinate2D is not empty?
A very old topic, but I needed it now and I fixed my issue with the help of Klaas Hermanns, with a tiny change.
Instead of
if( myCoordinate == kCLLocationCoordinate2DInvalid ) { NSLog(@"Coordinate invalid"); }
I had to use
if (CLLocationCoordinate2DIsValid(myCoordinate)) { NSLog(@"Coordinate valid"); } else { NSLog(@"Coordinate invalid"); }
Maybe this will help someone else :)
Edit:
As pointed out, the initialization, as covered in Klaas his post, is still necessary.
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