I want to check if the iOS
version of the device is greater than 3.1.3
I tried things like:
[[UIDevice currentDevice].systemVersion floatValue]
but it does not work, I just want a:
if (version > 3.1.3) { }
How can I achieve this?
The latest version of iOS and iPadOS is 15.6. Learn how to update the software on your iPhone, iPad, or iPod touch. The latest version of macOS is 12.5. Learn how to update the software on your Mac and how to allow important background updates.
You can find which version of iOS or iPadOS you have in the Settings app on your iPhone or iPad. Tap "Software Update" to see your version and check if there's an update waiting to be installed. You can also find more device info, like your serial number, on the About page in Settings.
At any time, you can check for and install software updates. Go to Settings > General > Software Update. The screen shows the currently installed version of iOS and whether an update is available.
/* * System Versioning Preprocessor Macros */ #define SYSTEM_VERSION_EQUAL_TO(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedSame) #define SYSTEM_VERSION_GREATER_THAN(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedDescending) #define SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedAscending) #define SYSTEM_VERSION_LESS_THAN(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedAscending) #define SYSTEM_VERSION_LESS_THAN_OR_EQUAL_TO(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedDescending) /* * Usage */ if (SYSTEM_VERSION_LESS_THAN(@"4.0")) { ... } if (SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(@"3.1.1")) { ... }
As of Swift 2.0, you can use #available
in an if
or guard
to protect code that should only be run on certain systems.
if #available(iOS 9, *) {}
In Objective-C, you need to check the system version and perform a comparison.
[[NSProcessInfo processInfo] operatingSystemVersion]
in iOS 8 and above.
As of Xcode 9:
if (@available(iOS 9, *)) {}
In Objective-C, and Swift in rare cases, it's better to avoid relying on the operating system version as an indication of device or OS capabilities. There is usually a more reliable method of checking whether a particular feature or class is available.
Checking for the presence of APIs:
For example, you can check if UIPopoverController
is available on the current device using NSClassFromString
:
if (NSClassFromString(@"UIPopoverController")) { // Do something }
For weakly linked classes, it is safe to message the class, directly. Notably, this works for frameworks that aren't explicitly linked as "Required". For missing classes, the expression evaluates to nil, failing the condition:
if ([LAContext class]) { // Do something }
Some classes, like CLLocationManager
and UIDevice
, provide methods to check device capabilities:
if ([CLLocationManager headingAvailable]) { // Do something }
Checking for the presence of symbols:
Very occasionally, you must check for the presence of a constant. This came up in iOS 8 with the introduction of UIApplicationOpenSettingsURLString
, used to load Settings app via -openURL:
. The value didn't exist prior to iOS 8. Passing nil to this API will crash, so you must take care to verify the existence of the constant first:
if (&UIApplicationOpenSettingsURLString != NULL) { [[UIApplication sharedApplication] openURL:[NSURL URLWithString:UIApplicationOpenSettingsURLString]]; }
Comparing against the operating system version:
Let's assume you're faced with the relatively rare need to check the operating system version. For projects targeting iOS 8 and above, NSProcessInfo
includes a method for performing version comparisons with less chance of error:
- (BOOL)isOperatingSystemAtLeastVersion:(NSOperatingSystemVersion)version
Projects targeting older systems can use systemVersion
on UIDevice
. Apple uses it in their GLSprite sample code.
// A system version of 3.1 or greater is required to use CADisplayLink. The NSTimer // class is used as fallback when it isn't available. NSString *reqSysVer = @"3.1"; NSString *currSysVer = [[UIDevice currentDevice] systemVersion]; if ([currSysVer compare:reqSysVer options:NSNumericSearch] != NSOrderedAscending) { displayLinkSupported = TRUE; }
If for whatever reason you decide that systemVersion
is what you want, make sure to treat it as an string or you risk truncating the patch revision number (eg. 3.1.2 -> 3.1).
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