I have a cube geometry and a mesh, and i don't know how to change the width (or height... i can change x, y and z though). Here's a snippet of what i have right now:
geometry = new THREE.CubeGeometry( 200, 200, 200 ); material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } ); mesh = new THREE.Mesh( geometry, material ); // WebGL renderer here function render(){ mesh.rotation.x += 0.01; mesh.rotation.y += 0.02; renderer.render( scene, camera ); } function changeStuff(){ mesh.geometry.width = 500; //Doesn't work. mesh.width = 500; // Doesn't work. geometry.width = 500; //Doesn't work. mesh.position.x = 500// Works!! render(); }
Thanks!
EDIT
Found a solution:
mesh.scale.x = 500;
Just to complete comment and solution from question (and have an answer present with example code):
// create a cube, 1 unit for width, height, depth var geometry = new THREE.CubeGeometry(1,1,1); // each cube side gets another color var cubeMaterials = [ new THREE.MeshBasicMaterial({color:0x33AA55, transparent:true, opacity:0.8}), new THREE.MeshBasicMaterial({color:0x55CC00, transparent:true, opacity:0.8}), new THREE.MeshBasicMaterial({color:0x000000, transparent:true, opacity:0.8}), new THREE.MeshBasicMaterial({color:0x000000, transparent:true, opacity:0.8}), new THREE.MeshBasicMaterial({color:0x0000FF, transparent:true, opacity:0.8}), new THREE.MeshBasicMaterial({color:0x5555AA, transparent:true, opacity:0.8}), ]; // create a MeshFaceMaterial, allows cube to have different materials on each face var cubeMaterial = new THREE.MeshFaceMaterial(cubeMaterials); var cube = new THREE.Mesh(geometry, cubeMaterial); cube.position.set(0,0,0); scene.add( cube ); cube.scale.x = 2.5; // SCALE cube.scale.y = 2.5; // SCALE cube.scale.z = 2.5; // SCALE
A slightly advanced, dynamic example (still the same scaling) implemented here:
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