If I have a basic hollow cyclinder made using three.js like in the JSFiddle how can I change the thickness of the walls?
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 95, window.innerWidth / window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var geometry = new THREE.CylinderGeometry( 2, 2, 5, 360, 1, true );
var material = new THREE.MeshNormalMaterial( { color: 0x00ff00, side: THREE.DoubleSide } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
camera.position.y = 5;
camera.position.z = 5;
camera.lookAt(0,0,0);
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}
animate();
JSFiddle example
No, you have to subtract another cylinder from a cylinder. The one you subtract from it is the inner diameter of the cylinder.
So I changed your code to this:
var outerGeometry = new THREE.CylinderGeometry(2, 2, 5, 360, 1);
var innerGeometry = new THREE.CylinderGeometry(1.5, 1.5, 5, 360, 1);
var material = new THREE.MeshNormalMaterial({
color: 0x00ff00,
side: THREE.DoubleSide
});
var outerCylinder = new ThreeBSP(outerGeometry);
var innerCylinder = new ThreeBSP(innerGeometry);
var hollowedCylinder = innerCylinder.union(outerCylinder);
scene.add(hollowedCylinder.toMesh(material));
Here is the fiddle: http://jsfiddle.net/gerdonabbink/tephoLr1/133/
As you can see the inner cylinder is 1.5, change this to 1 for example to make the thickness 1.
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