How to change the state for an UIAction? The goal is to toggle a state checkmark next to an UIAction inside UIMenu.
Changing a UIAction's state
via a reference stored in the view controller does not seem to change the state at all. Am I missing anything?
// View Controller
internal var menuAction: UIAction!
private func generatePullDownMenu() -> UIMenu {
menuAction = UIAction(
title: "Foo",
image: UIImage(systemName: "chevron.down"),
identifier: UIAction.Identifier("come.sample.action"),
state: .on
) { _ in self.menuAction.state = .off } // <--- THIS LINE
let menu = UIMenu(
title: "Sample Menu",
image: nil,
identifier: UIMenu.Identifier("com.sample.menu"),
options: [],
children: [menuAction]
)
return menu
}
// Inside UI setup code block
let buttonItem = UIBarButtonItem(
title: "",
image: UIImage(systemName: "chevron.down"),
primaryAction: nil,
menu: generatePullDownMenu()
)
Tried to change the action
state from the closure directly and got the "Action is immutable because it is a child of a menu" error. Now I suspect an action object is always an immutable object.
menuAction = UIAction(
title: "Foo",
image: UIImage(systemName: "chevron.down"),
identifier: UIAction.Identifier("come.sample.action"),
state: .on
) { action in action.state = .off } // <--- THIS LINE
Replace the entire UIMenu
object on state change would do the trick.
// view controller
internal var barButton: UIBarButtonItem!
// UI setup function
barButton = UIBarButtonItem(
image: UIImage(systemName: "arrow.up.arrow.down.square"),
primaryAction: nil,
menu: generatePullDownMenu()
)
// On state change inside UIAction
let actionNextSeen = UIAction(
title: "foo",
image: UIImage(systemName: "hourglass", )
state: someVariable ? .off : .on
) { _ in
someVariable = false
self.barButton.menu = self.generatePullDownMenu()
}
REFERENCE
https://developer.apple.com/forums/thread/653862
You will need to recreate the Menu. This example will also correctly select the item that was tapped on:
private func setupViews()
timeFrameButton = UIBarButtonItem(
image: UIImage(systemName: "calendar"),
menu: createMenu()
)
navigationItem.leftBarButtonItem = timeFrameButton
}
private func createMenu(actionTitle: String? = nil) -> UIMenu {
let menu = UIMenu(title: "Menu", children: [
UIAction(title: "Yesterday") { [unowned self] action in
self.timeFrameButton.menu = createMenu(actionTitle: action.title)
},
UIAction(title: "Last week") { [unowned self] action in
self.timeFrameButton.menu = createMenu(actionTitle: action.title)
},
UIAction(title: "Last month") { [unowned self] action in
self.timeFrameButton.menu = createMenu(actionTitle: action.title)
}
])
if let actionTitle = actionTitle {
menu.children.forEach { action in
guard let action = action as? UIAction else {
return
}
if action.title == actionTitle {
action.state = .on
}
}
} else {
let action = menu.children.first as? UIAction
action?.state = .on
}
return menu
}
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