I want the layer to start from green, then slowly to yellow, orange and finally red. How do I do this?
CAShapeLayer *layer = [CAShapeLayer layer];
[layer setStrokeColor:[UIColor greenColor].CGColor];
[layer setLineWidth:5.0f];
[layer setFillColor:[UIColor clearColor].CGColor];
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:button.bounds cornerRadius:10.0f];
layer.path = path.CGPath;
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
animation.fromValue = [NSNumber numberWithFloat:0.0f];
animation.toValue = [NSNumber numberWithFloat:1.0f];
animation.duration = 4.0f;
[layer addAnimation:animation forKey:@"myStroke"];
[button.layer addSublayer:layer];
I just wrote up this code for you. I used a CAKeyframeAnimation both because it allows for multiple toValues
and because it allows more control over the animation.
//Set up layer and add it to view
CALayer *layer = [CALayer layer];
layer.frame = self.view.bounds;
[self.view.layer addSublayer:layer];
//Create animation
CAKeyframeAnimation *colorsAnimation = [CAKeyframeAnimation animationWithKeyPath:@"backgroundColor"];
colorsAnimation.values = [NSArray arrayWithObjects: (id)[UIColor greenColor].CGColor,
(id)[UIColor yellowColor].CGColor, (id)[UIColor orangeColor].CGColor, (id)[UIColor redColor].CGColor, nil];
colorsAnimation.keyTimes = [NSArray arrayWithObjects:[NSNumber numberWithFloat:0.25], [NSNumber numberWithFloat:0.5], [NSNumber numberWithFloat:0.75],[NSNumber numberWithFloat:1.0], nil];
colorsAnimation.calculationMode = kCAAnimationPaced;
colorsAnimation.removedOnCompletion = NO;
colorsAnimation.fillMode = kCAFillModeForwards;
colorsAnimation.duration = 3.0f;
//Add animation
[layer addAnimation:colorsAnimation forKey:nil];
Using CAKeyframeAnimation
is OK but sometimes you need something simpler. Here is how to do it using CABasicAnimation
and 3 lines of code.
CABasicAnimation *colorAnimation = [CABasicAnimation animationWithKeyPath:@"backgroundColor"];
colorAnimation.toValue = (id)[UIColor redColor].CGColor;
[layer addAnimation:colorAnimation forKey:nil];
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