When I create an app with a flutter create
command, the flutter logo is used as an application icon for both platforms.
If I want to change the app icon, shall I go to both platforms directories and replace images there?, by platforms directories I mean myapp/ios/Runner/Assets.xcassets/AppIcon.appiconset
for iOS and myapp/android/app/src/main/res
for Android.
Or is it possible to define an image as a Flutter Asset and the icons are generated somehow?.
Flutter Launcher Icons has been designed to help quickly generate launcher icons for both Android and iOS: https://pub.dartlang.org/packages/flutter_launcher_icons
I'm hoping to add a video to the GitHub README to demonstrate it
Video showing how to run the tool can be found here.
If anyone wants to suggest improvements / report bugs, please add it as an issue on the GitHub project.
Update: As of Wednesday 24th January 2018, you should be able to create new icons without overriding the old existing launcher icons in your Flutter project.
Update 2: As of v0.4.0 (8th June 2018) you can specify one image for your Android icon and a separate image for your iOS icon.
Update 3: As of v0.5.2 (20th June 2018) you can now add adaptive launcher icons for the Android app of your Flutter project
I was having some trouble using and understanding the flutter_launcher_icons package. This answer is how you would do it if you were creating an app for Android or iOS natively. It is pretty fast and easy once you have done it a few times.
Android launcher icons have both a foreground and a background layer.
(image adapted from Android documentation)
The easiest way to create launcher icons for Android is to use the Asset Studio that is available right in Android Studio. You don't even have to leave your Flutter project. (VS Code users, you might consider using Android Studio just for this step. It's really very convenient and it doesn't hurt to be familiar with another IDE.)
Right click on the android
folder in the project outline. Go to New > Image Asset. (Try right clicking the android/app
folder if you don't see Image Asset as an option. Also see the comments below for more suggestions.) Now you can select an image to create your launcher icon from.
Note: I usually use a
1024x1024
pixel image but you should certainly use nothing smaller that512x512
. If you are using Gimp or Inkscape, you should have two layers, one for the foreground and one for the background. The foreground image should have transparent areas for the background layer to show through.
(lion clipart from here)
This will replace the current launcher icons. You can find the generated icons in the mipmap
folders:
If you would prefer to create the launcher icons manually, see this answer for help.
Finally, make sure that the launcher icon name in the AndroidManifest is the same as what you called it above (ic_launcher
by default):
application android:icon="@mipmap/ic_launcher"
Run the app in the emulator to confirm that the launcher icon was created successfully.
I always used to individually resize my iOS icons by hand, but if you have a Mac, there is a free app in the Mac App Store called Icon Set Creator. You give it an image (of at least 1024x1024
pixels) and it will spit out all the sizes that you need (plus the Contents.json
file). Thanks to this answer for the suggestion.
iOS icons should not have any transparency. See more guidelines here.
After you have created the icon set, start Xcode (assuming you have a Mac) and use it to open the ios
folder in your Flutter project. Then go to Runner > Assets.xcassets and delete the AppIcon item.
After that right-click and choose Import.... Choose the icon set that you just created.
That's it. Confirm that the icon was created by running the app in the simulator.
You can still create all of the images by hand. In your Flutter project go to ios/Runner/Assets.xcassets/AppIcon.appiconset
.
The image sizes that you need are the multiplied sizes in the filename. For example, [email protected]
would be 29
times 3
, that is, 87
pixels square. You either need to keep the same icon names or edit the JSON file.
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