I'd like to use an Orthographic camera when presenting a model in SceneView (without AR). Couldn't find a way to do so in API. Am I missing something or the feature is missing?
Once installed, the Sceneform plugin lets you import, view, and build 3D assets in the Sceneform SDK for AR apps in Android Studio. It requires Android Studio versions 3.1 and above. To install the plugin: In Android Studio open the Plugins settings:
Sceneform is a 3D framework that makes it easy for you to build ARCore apps for Android without OpenGL. Sceneform is a 3D framework that makes it easy for you to build ARCore apps for Android without OpenGL.
This site ( developers.google.com/sceneform) serves as the documentation archive for the previous version, Sceneform SDK for Android 1.15.0. Do not use version 1.17.0 of the Sceneform Maven artifacts.
This sample uses Sceneform and ARCore. To use Sceneform without ARCore, follow the steps below while ignoring the ARCore dependency and CAMERA permission requirements. Use SceneView in your app's layout as described in Build the Scene. This sample app is written as an AR Required app.
As far as I know, there's no ORTHO
method (cube frustum) for camera projection in ARCore
/ Sceneform
at the moment. But you can make it yourself via 4x4 Matrix. So, all you need to do is to calculate left
, right
, top
, bottom
, near
and far
properties using the following principles.
Here is how your projection matrix 4x4 must look like:
Edit: working code where scaleFactor
is a value around 1.3 and height
/width
are properties of the SceneView
.
private fun buildOrthographicMatrix(right: Float,
top: Float,
far: Float,
near: Float): FloatArray {
val matrix = FloatArray(16)
matrix[0] = 1 / right
matrix[1] = 0f
matrix[2] = 0f
matrix[3] = 0f
matrix[4] = 0f
matrix[5] = 1 / top
matrix[6] = 0f
matrix[7] = 0f
matrix[8] = 0f
matrix[9] = 0f
matrix[10] = -2 / (far - near)
matrix[11] = 0f
matrix[12] = 0f
matrix[13] = 0f
matrix[14] = -(far + near) / (far - near)
matrix[15] = 1f
return matrix
}
val newMatrix = buildOrthographicMatrix(1f / scaleFactor,
1f / scaleFactor * height / width,
30f,
0.01f)
camera.projectionMatrix = Matrix(newMatrix)
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