When I develop an Android map application, I want to draw a circle on the map whose radius is 1 meter. As you known, I can't draw 1 meter directly, I should convert 1 meter to the distance of two pixels depend on the zoom level. How to I convert it, is there anything API I can use.
Canvas.draw(x, y, radius), what value should I put to this method ?
public static int metersToRadius(float meters, MapView map, double latitude) {
return (int) (map.getProjection().metersToEquatorPixels(meters) * (1/ Math.cos(Math.toRadians(latitude))));
}
Assuming that your map is Google Maps, they use the Mercator projection, so you'd need to use that for the conversion. Under the Mercator projection, the distance that a pixel represents in meters varies with latitude, so while a meter is a very small distance compared to the Earth radius, latitude is important.
All the examples below are javascript, so you might need to translate them.
Here is a general explanation of the coordinate system:
http://code.google.com/apis/maps/documentation/javascript/maptypes.html#WorldCoordinates
This example contains a MercatorProjection object, which includes the methods fromLatLngToPoint() and fromPointToLatLng():
http://code.google.com/apis/maps/documentation/javascript/examples/map-coordinates.html
Once you have converted your (x,y) to (lat,lon), this is how you draw a circle:
// Pseudo code
var d = radius/6378800; // 6378800 is Earth radius in meters
var lat1 = (PI/180)* centerLat;
var lng1 = (PI/180)* centerLng;
// Go around a circle from 0 to 360 degrees, every 10 degrees
for (var a = 0 ; a < 361 ; a+=10 ) {
var tc = (PI/180)*a;
var y = asin(sin(lat1)*cos(d)+cos(lat1)*sin(d)*cos(tc));
var dlng = atan2(sin(tc)*sin(d)*cos(lat1),cos(d)-sin(lat1)*sin(y));
var x = ((lng1-dlng+PI) % (2*PI)) - PI ;
var lat = y*(180/PI);
var lon = x*(180/PI);
// Convert the lat and lon to pixel (x,y)
}
These two mashups draw a circle of a given radius on the surface of the Earth:
http://maps.forum.nu/gm_sensitive_circle2.html
http://maps.forum.nu/gm_drag_polygon.html
If you choose to ignore the projection then you'd use cartesian coordinates and simply draw the circle using Pythagoras Theorem:
http://en.wikipedia.org/wiki/Circle#Cartesian_coordinates
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