I am new to Python UI programming, and I am trying out Kivy. I want to center some buttons on my screen, but the buttons do not move from the bottom right of the window. I was wondering if anyone could point out what I am doing wrong or am missing?
vgx.kv:
#:kivy 1.9.1
<VgxMainScreen>:
BoxLayout:
size_hint: 0.2,0.2
size: 200, 100
orientation: 'vertical'
Button:
text: 'Game Select'
Button:
text: 'Options'
Button:
text: 'Controllers'
<VgxUI>:
AnchorLayout:
anchor_x: 'center'
VgxMainScreen:
size_hint: 0.2,0.2
<VgxApp>:
FloatLayout:
VgxUI:
center: 0.5, 0.5
VgxApp.py:
import kivy
from kivy.app import App
from kivy.uix.widget import Widget
kivy.require('1.9.1')
class VgxMainScreen(Widget):
pass
class VgxUI(Widget):
pass
class VgxApp(App):
def build(self):
return VgxUI()
if __name__ == '__main__':
VgxApp().run()
You can use RelativeLayout and all widgets inside it will position relatively to this layout.
To change the size and position of a button in kivy, we use four properties: size, pos,size_hint, and post_hint. Out of these four properties, size and pos properties are used for static placement of widgets and size_hint and pos_hint properties for dynamic placement of the widgets.
pos_hint will make the values relative to the size/position of the parent. So here, for b1 x will be the x of the parent, and center_y will be at the middle between y and top . Now, if you run this, you may get a surprise, because FloatLayout also made b1 and b2 sizes relative to root.
pos : pos stands for position i.e it is used to position the widget. By default (0, 0), the bottom-left corner of the screen is the default position of the button in kivy python.
Edit: Best way to debug what's going on with you widgets is to change their background colors :).
canvas.before:
Color:
rgba: X, X, X, 1
Rectangle:
pos: self.pos
size: self.size
The problem was that your BoxLayout wasn't positioned relatively to its parent even though it was inside it.
What I did here is that I positioned the BoxLayout
to its parent's size and position using:
size: self.parent.size
pos: self.parent.pos
I also moved the size
property from VgxMainScreen
to VgxUI
because I assume this is more common use-case (you can have multiple VgxMainScreen
s each with different size). Full code with background colors:
#:kivy 1.9.1
<VgxMainScreen>:
size_hint: None, None
canvas.before:
Color:
rgba: 1, 0, 0, 1 # red
Rectangle:
pos: self.pos
size: self.size
BoxLayout:
canvas.before:
Color:
rgba: 0, 0, 1, 1 # blue
Rectangle:
pos: self.pos
size: self.size
size: self.parent.size # important!
pos: self.parent.pos # important!
orientation: 'vertical'
Button:
text: 'Game Select'
Button:
text: 'Options'
Button:
text: 'Controllers'
<VgxUI>:
AnchorLayout:
canvas.before:
Color:
rgba: 1, 1, 1, 1 # white
Rectangle:
pos: self.pos
size: self.size
size: self.parent.size
anchor_x: 'center'
anchor_y: 'center'
VgxMainScreen:
size: 200, 100
<VgxApp>:
FloatLayout:
VgxUI:
center: 0.5, 0.5
There's yet another solution to this.
You can use RelativeLayout
and all widgets inside it will position relatively to this layout.
<VgxMainScreen>:
size_hint: None, None
RelativeLayout:
pos: self.parent.pos
size: self.parent.size
BoxLayout:
orientation: 'vertical'
Button:
text: 'Game Select'
Button:
text: 'Options'
Button:
text: 'Controllers'
I've personally scratched my head many times when using Kivy and wondered why my widgets aren't positioned as I think they should :).
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