I want to know how to calculate rotation angles using inverse kinematics. I am planning on using this for real time 3d animation. Anyone know of some good literature that details a specific solution?
A closed form equation for inverse kinematics of manipulator with redundancy is derived, using the Lagrangian multiplier method. The proposed equation is proved to provide the exact equilibrium state for the resolved motion method. And is shown to be a general expression that yields the extended Jacobian method.
Description. ik = inverseKinematics creates an inverse kinematic solver. To use the solver, specify a rigid body tree model in the RigidBodyTree property. ik = inverseKinematics( Name,Value ) creates an inverse kinematic solver with additional options specified by one or more Name,Value pair arguments.
It is difficult to solve the inverse kinematics problem because they provide an infinite number of joint motions for a certain end-effector position and orientation [133]. The admittance control has the form of PID.
The following resources survey some popular numerical methods for inverse kinematics problems:
Samuel R. Buss. Introduction to Inverse Kinematics with Jacobian Transpose, Pseudoinverse and Damped Least Squares methods
Bill Baxter. Fast Numerical Methods for Inverse Kinematics
Chris Welman. Inverse Kinematics and Geometric Constraints for Articulated Figure Manipulation
Buss's survey may be particularly interesting, because it explicitly discusses multiple limbs.
IK systems for animation must generally support multiple, possibly conflicting, constraints. For example, one arm can hold on to a rail while the other arm reaches for a target.
6 dof industrial robots generally have closed form IK solutions, as mentioned by Andrew and explained in e.g. Craig: Introduction to Robotics. More useful for figure animation are methods for 7 dof human-like arms and legs:
IKAN: Inverse Kinematics using ANalytical Methods
Kulpa and Multon. Fast inverse kinematics and kinetics solver for human-like figures
From wikipedia:
The ikfast program can solve for the complete analytical solutions of most common robot manipulators and generate C++ code for them. The generated solvers cover most degenerate cases and can finish in microseconds on recent computers.
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