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How to calculate inverse kinematics [closed]

I want to know how to calculate rotation angles using inverse kinematics. I am planning on using this for real time 3d animation. Anyone know of some good literature that details a specific solution?

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Mr Bell Avatar asked Aug 19 '10 01:08

Mr Bell


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2 Answers

The following resources survey some popular numerical methods for inverse kinematics problems:

  • Samuel R. Buss. Introduction to Inverse Kinematics with Jacobian Transpose, Pseudoinverse and Damped Least Squares methods

  • Bill Baxter. Fast Numerical Methods for Inverse Kinematics

  • Chris Welman. Inverse Kinematics and Geometric Constraints for Articulated Figure Manipulation

Buss's survey may be particularly interesting, because it explicitly discusses multiple limbs.

IK systems for animation must generally support multiple, possibly conflicting, constraints. For example, one arm can hold on to a rail while the other arm reaches for a target.

  • Jianmin Zhao and Norman Badler. Inverse Kinematics Positioning Using Nonlinear Programming for Highly Articulated Figures

6 dof industrial robots generally have closed form IK solutions, as mentioned by Andrew and explained in e.g. Craig: Introduction to Robotics. More useful for figure animation are methods for 7 dof human-like arms and legs:

  • IKAN: Inverse Kinematics using ANalytical Methods

  • Kulpa and Multon. Fast inverse kinematics and kinetics solver for human-like figures

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antonakos Avatar answered Oct 06 '22 11:10

antonakos


From wikipedia:

The ikfast program can solve for the complete analytical solutions of most common robot manipulators and generate C++ code for them. The generated solvers cover most degenerate cases and can finish in microseconds on recent computers.

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Andrew Walker Avatar answered Oct 06 '22 12:10

Andrew Walker