After I upload the APK to play store I got the following warning. What changes should I make to release an APK build with flutter SDK to meet the 64-bit requirement?
The warning message:
For the unaware, Android currently supports both 32-bit and 64-bit applications. Due to this, developers have to maintain two binaries for their apps and ARM has to offer CPUs that feature legacy 32-bit support.
The simplest way to check for 64-bit libraries is to inspect the structure of your APK file. When built, the APK will be packaged with any native libraries needed by the app. Native libraries are stored in various folders based on the ABI.
That's despite the fact that the Armv8 ISA introduced the AArch64 execution mode back in 2011, Android 5.0 Lollipop introduced platform-level support for 64-bit apps in 2014, and Google Play mandated that apps support 64-bit CPUs in 2019.
Edit/Update:
Google has released Flutter 1.7.8+hotfix.3 in stable channel, which makes easy to build an app for release.
Now you have two options to build :
Generating App Bundle
Run flutter build appbundle
This will create <app dir>/build/app/outputs/bundle/release/app.aab
T app bundle contains your Dart code and the Flutter runtime compiled for armeabi-v7a (32-bit)
and arm64-v8a (64-bit)
.
Now you can upload this app bundle to google play.
Build an APK
flutter build apk --split-per-abi
This command results in two APK files:
<app dir>/build/app/outputs/apk/release/app-armeabi-v7a-release.apk <app dir>/build/app/outputs/apk/release/app-arm64-v8a-release.apk
Removing the --split-per-abi flag results in a fat APK that contains your code compiled for all the target ABIs. Such APKs are larger in size than their split counterparts, causing the user to download native binaries that are not applicable to their device’s architecture.
If you haven't upgraded to flutter 1.7 Below solution should still work.
You need to build two apk and upload them together. one for 32 and another for 64 bit.
This is what worked for me I am on flutter v1.5.4-hotfix.2
First, run flutter build apk --release
and upload the apk file
Then increase the version and build number in pubspec.yml file and run
flutter build apk --release --target-platform=android-arm64
Upload this new apk and start rollout.
Good luck
Guys they changed new policies for 64-bit
architectures. So please put this code in your gradle
ndk.abiFilters 'armeabi-v7a','arm64-v8a','x86','x86_64'
for e.g.
android { compileSdkVersion 28 defaultConfig { applicationId "com.test.test" minSdkVersion 15 targetSdkVersion 28 versionCode 1 versionName "1.0" ndk.abiFilters 'armeabi-v7a','arm64-v8a','x86','x86_64' testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner" } }
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