I have this C++ class that one big complicated method compute
that I would like to feed with a "compute kernel", a method of the same class. I figure I would do something along the lines of
class test {
int classVar_ = 42;
int compute_add(int a, int b)
{
compute(int a, int b, this->add_())
}
int compute_mult(int a, int b)
{
compute(int a, int b, this->mult_())
}
int compute_(int a, int b, "pass in add or multiply as f()")
{
int c=0;
// Some complex loops {
c += f(a,b)
// }
return c;
}
int add_(int a, int b){a+b+classVar_;}
int multiply_(int a, int b){a*b+classVar_;}
...
}
but I'm not sure how I would pass in add
or multiply
.
An alternative to this approach would be to pass in an ENUM
of some sort to specify add()
or multiply()
, but I wanted to avoid a switch
or if
inside the loops.
What's best practice here?
We can't directly pass the whole method as an argument to another method. Instead, we can call the method from the argument of another method. // pass method2 as argument to method1 public void method1(method2()); Here, the returned value from method2() is assigned as an argument to method1() .
As you suspected, passing a member function pointer is acceptable practice.
If you need to know the syntax, it is:
int compute_(int a, int b, int (test::*f)(int,int))
{
int c=0;
// Some complex loops {
c += (this->*f)(a,b)
// }
return c;
}
Representing member functions using integers, and switching, introduces programmer overhead to keep things up to date when the list of available operations changes. So you don't want that unless there's some important reason in a particular case.
One alternative is to make compute
even more general -- instead of taking a member function, write a function template that takes any callable type:
template <typename BinaryFunction>
int compute_(int a, int b, BinaryFunction f) {
// body as before but `f(a,b)` instead of `(this->*f)(a,b)`
}
This more general template is great if someone wants to use it with some operator of their own invention, that isn't a member function of test
. It's more difficult to use in the case of the member function, though, because someone needs to capture this
. There are a few ways to do that -- a C++11 lambda, boost::bind
, or writing out a functor longhand. For example:
template <typename BinaryFunction>
int compute_(int a, int b, BinaryFunction f) {
// body as before with `f(a,b)`
}
int compute_(int a, int b, int (test::*f)(int,int))
{
return compute_(a, b, bind_this(f, this));
}
Defining bind_this
is a bit of a pain: it's like std::bind1st
except that we'd like to work with a 3-arg functor whereas bind1st
only takes a binary functor. boost::bind
, and std::bind
in C++11, are more flexible, and will handle the extra arguments. The following will do for this case, but doesn't work in general to bind 2-arg member functions:
struct bind_this {
int (test::*f)(int,int);
test *t;
int operator(int a, int b) const {
return (t->*f)(a,b);
}
bind_this(int (test::*f)(int,int), test *t) : f(f), t(t) {}
};
In C++11 you can just use a lambda:
int compute_(int a, int b, int (test::*f)(int,int))
{
return compute_(a, b, [=](int c, int d){ return (this->*f)(c,d) });
}
Use pointers to functions.
int compute(int a, int b, int (test::*f) (int, int) )
{
int c=0;
// Some complex loops {
c += (this->*f)(a,b)
// }
return c;
}
You have two alternatives :
Example using pointer to member function :
#include <iostream>
class D
{
public:
D(int v ) : classVar_(v){}
int add_(int a, int b){return (a+b+classVar_);}
int multiply_(int a, int b){return (a*b+classVar_);}
private:
int classVar_;
};
class test {
public:
int compute_(int a, int b, D &d, int (D::*f)(int a, int b))
{
int c=0;
// Some complex loops {
c += (d.*f)(a,b);
// }
return c;
}
};
int main()
{
test test;
D d(1);
std::cout<<"add : " << test.compute_( 5, 4, d, &D::add_ ) << std::endl;
std::cout<<"add : " << test.compute_( 5, 4, d, &D::multiply_ ) << std::endl;
}
Example using lambda :
#include <iostream>
#include <functional>
class D
{
public:
D(int v ) : classVar_(v){}
int add_(int a, int b){return (a+b+classVar_);}
int multiply_(int a, int b){return (a*b+classVar_);}
private:
int classVar_;
};
class test {
public:
int compute_(int a, int b, std::function< int(int,int) > f)
{
int c=0;
// Some complex loops {
c += f(a,b);
// }
return c;
}
};
int main()
{
test test;
D d(1);
std::cout<<"add : " << test.compute_( 5, 4, [&d](int a, int b){ return d.add_(a,b); } ) << std::endl;
std::cout<<"add : " << test.compute_( 5, 4, [&d](int a, int b){ return d.multiply_(a,b); } ) << std::endl;
}
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