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How to avoid double connection close upon regaining connectivity?

Under these circumstances:

  1. The client loses network connectivity to zk.
  2. One minute passes.
  3. The client regains network connectivity to zk.

I'm getting the following panic:

panic: close of closed channel

goroutine 2849 [running]:
github.com/samuel/go-zookeeper/zk.(*Conn).Close(0xc420795180)
  github.com/samuel/go-zookeeper/zk/conn.go:253 47
github.com/curator-go/curator.(*handleHolder).internalClose(0xc4203058f0, 0xc420302470, 0x0)
  github.com/curator-go/curator/state.go:136 +0x8d
github.com/curator-go/curator.(*handleHolder).closeAndReset(0xc4203058f0, 0xc42587cd00, 0x1e)
  github.com/curator-go/curator/state.go:122 +0x2f
github.com/curator-go/curator.(*connectionState).reset(0xc420302420, 0x1b71d87, 0xf)
  github.com/curator-go/curator/state.go:234 +0x55
github.com/curator-go/curator.(*connectionState).handleExpiredSession(0xc420302420)
  github.com/curator-go/curator/state.go:351 +0xd9
github.com/curator-go/curator.(*connectionState).checkState(0xc420302420, 0xffffff90, 0x0, 0x0, 0xc425ed2600, 0xed0e5250a)
  github.com/curator-go/curator/state.go:318 +0x9c
github.com/curator-go/curator.(*connectionState).process(0xc420302420, 0xc425ed2680)
  github.com/curator-go/curator/state.go:299 +0x16d
created by github.com/curator-go/curator.(*Watchers).Fire
  github.com/curator-go/curator/watcher.go:64 +0x96

This is the detailed sequence of events:

  1. The client loses network connectivity to zk.
  2. One minute passes.
  3. The client regains network connectivity to zk.
  4. goroutine A calls s.ReregisterAll() -> Conn() -> checkTimeout() -> reset (bc 1 minute has elapsed) -> closeAndReset() -> conn.Close() which can block for a second
  5. goroutine B handles zk.StateExpired (zk cluster sends this bc it considers this client as dead since it didn't ping during 2.) -> reset -> closeAndReset() -> conn.Close() which causes a panic because conn.Close() already closed the connection's c.shouldQuit channel AND s.zooKeeper.getZookeeperConnection was never called by goroutine A because it was blocking for the second so there's no new connection.

A naive solution I tried is to just use a mutex on reset, but now I'm getting helper.GetConnectionString() equal to empty string. What's the best way to avoid this crash and try to get into a good state when the client loses and then regains network connectivity? Should the fix be in github.com/samuel/go-zookeeper's implementation of not letting you close an already closed connection?

(I've filed this issue here, but the project seems to be lacking in terms of discussion so I'm asking on SO.)

like image 402
lf215 Avatar asked Jun 30 '17 23:06

lf215


Video Answer


1 Answers

zk.Conn has a State() method that returns an enum "State", which is one of the following:

type State int32
const (
    StateUnknown           State = -1
    StateDisconnected      State = 0
    StateConnecting        State = 1
    StateAuthFailed        State = 4
    StateConnectedReadOnly State = 5
    StateSaslAuthenticated State = 6
    StateExpired           State = -112

    StateConnected  = State(100)
    StateHasSession = State(101)
)

What state is "conn" in when goroutine B calls conn.Close()?

A possible solution would be to add a switch to goroutine B whereby you do not call conn.Close() if you are in conn.StateConnecting.

like image 101
thejohnbackes Avatar answered Oct 19 '22 03:10

thejohnbackes