I have an abstract class in a library. I'm trying to make it as easy as possible to properly implement a derivation of this class. The trouble is that I need to initialize the object in a three-step process: grab a file, do a few intermediate steps, and then work with the file. The first and last step are particular to the derived class. Here's a stripped-down example.
abstract class Base
{
// grabs a resource file specified by the implementing class
protected abstract void InitilaizationStep1();
// performs some simple-but-subtle boilerplate stuff
private void InitilaizationStep2() { return; }
// works with the resource file
protected abstract void InitilaizationStep3();
protected Base()
{
InitilaizationStep1();
InitilaizationStep2();
InitilaizationStep3();
}
}
The trouble, of course, is the virtual method call in the constructor. I'm afraid that the consumer of the library will find themselves constrained when using the class if they can't count on the derived class being fully initialized.
I could pull the logic out of the constructor into a protected Initialize()
method, but then the implementer might call Step1()
and Step3()
directly instead of calling Initialize()
. The crux of the issue is that there would be no obvious error if Step2()
is skipped; just terrible performance in certain situations.
I feel like either way there is a serious and non-obvious "gotcha" that future users of the library will have to work around. Is there some other design I should be using to achieve this kind of initialization?
I can provide more details if necessary; I was just trying to provide the simplest example that expressed the problem.
So, Don't invoke virtual functions from constructors or destructors that attempts to call into the object under construction or destruction, Because the order of construction starts from base to derived and the order of destructors starts from derived to base class.
You can call a virtual function in a constructor, but be careful. It may not do what you expect. In a constructor, the virtual call mechanism is disabled because overriding from derived classes hasn't yet happened. Objects are constructed from the base up, “base before derived”.
Normally calling virtual functions from constructors is considered bad practice, because overridden functions in sub-objects will not be called as the objects have not been constructed yet.
It is not mandatory for the derived class to override (or re-define the virtual function), in that case, the base class version of the function is used.
I would consider creating an abstract factory that is responsible for instantiating and initializing instances of your derived classes using a template method for initialization.
As an example:
public abstract class Widget
{
protected abstract void InitializeStep1();
protected abstract void InitializeStep2();
protected abstract void InitializeStep3();
protected internal void Initialize()
{
InitializeStep1();
InitializeStep2();
InitializeStep3();
}
protected Widget() { }
}
public static class WidgetFactory
{
public static CreateWidget<T>() where T : Widget, new()
{
T newWidget = new T();
newWidget.Initialize();
return newWidget;
}
}
// consumer code...
var someWidget = WidgetFactory.CreateWidget<DerivedWidget>();
This factory code could be improved dramatically - especially if you are willing to use an IoC container to handle this responsibility...
If you don't have control over the derived classes, you may not be able to prevent them from offering a public constructor that can be called - but at least you can establish a usage pattern that consumers could adhere to.
It's not always possible to prevent users of you classes from shooting themselves in the foot - but, you can provide infrastructure to help consumers use your code correctly when they familiarize themselves with the design.
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