I made a custom collection view flow layout that can toggle (with animation) between "film-strip" and "list" layouts. But after adding some fancy animations to the edge cells, the toggle animation broke. Here's what it looks like currently, without those changes:
The animation is nice and smooth, right? Here's the current, working code (full demo project here):
enum LayoutType {
case strip
case list
}
class FlowLayout: UICollectionViewFlowLayout {
var layoutType: LayoutType
var layoutAttributes = [UICollectionViewLayoutAttributes]() /// store the frame of each item
var contentSize = CGSize.zero /// the scrollable content size of the collection view
override var collectionViewContentSize: CGSize { return contentSize } /// pass scrollable content size back to the collection view
/// pass attributes to the collection view flow layout
override func layoutAttributesForItem(at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
return layoutAttributes[indexPath.item]
}
// MARK: - Problem is here
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
/// edge cells don't shrink, but the animation is perfect
return layoutAttributes.filter { rect.intersects($0.frame) } /// try deleting this line
/// edge cells shrink (yay!), but the animation glitches out
return shrinkingEdgeCellAttributes(in: rect)
}
/// makes the edge cells slowly shrink as you scroll
func shrinkingEdgeCellAttributes(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
guard let collectionView = collectionView else { return nil }
let rectAttributes = layoutAttributes.filter { rect.intersects($0.frame) }
let visibleRect = CGRect(origin: collectionView.contentOffset, size: collectionView.frame.size) /// rect of the visible collection view cells
let leadingCutoff: CGFloat = 50 /// once a cell reaches here, start shrinking it
let trailingCutoff: CGFloat
let paddingInsets: UIEdgeInsets /// apply shrinking even when cell has passed the screen's bounds
if layoutType == .strip {
trailingCutoff = CGFloat(collectionView.bounds.width - leadingCutoff)
paddingInsets = UIEdgeInsets(top: 0, left: -50, bottom: 0, right: -50)
} else {
trailingCutoff = CGFloat(collectionView.bounds.height - leadingCutoff)
paddingInsets = UIEdgeInsets(top: -50, left: 0, bottom: -50, right: 0)
}
for attributes in rectAttributes where visibleRect.inset(by: paddingInsets).contains(attributes.center) {
/// center of each cell, converted to a point inside `visibleRect`
let center = layoutType == .strip
? attributes.center.x - visibleRect.origin.x
: attributes.center.y - visibleRect.origin.y
var offset: CGFloat?
if center <= leadingCutoff {
offset = leadingCutoff - center /// distance from the cutoff, 0 if exactly on cutoff
} else if center >= trailingCutoff {
offset = center - trailingCutoff
}
if let offset = offset {
let scale = 1 - (pow(offset, 1.1) / 200) /// gradually shrink the cell
attributes.transform = CGAffineTransform(scaleX: scale, y: scale)
}
}
return rectAttributes
}
/// initialize with a LayoutType
init(layoutType: LayoutType) {
self.layoutType = layoutType
super.init()
}
/// make the layout (strip vs list) here
override func prepare() { /// configure the cells' frames
super.prepare()
guard let collectionView = collectionView else { return }
var offset: CGFloat = 0 /// origin for each cell
let cellSize = layoutType == .strip ? CGSize(width: 100, height: 50) : CGSize(width: collectionView.frame.width, height: 50)
for itemIndex in 0..<collectionView.numberOfItems(inSection: 0) {
let indexPath = IndexPath(item: itemIndex, section: 0)
let attributes = UICollectionViewLayoutAttributes(forCellWith: indexPath)
let origin: CGPoint
let addedOffset: CGFloat
if layoutType == .strip {
origin = CGPoint(x: offset, y: 0)
addedOffset = cellSize.width
} else {
origin = CGPoint(x: 0, y: offset)
addedOffset = cellSize.height
}
attributes.frame = CGRect(origin: origin, size: cellSize)
layoutAttributes.append(attributes)
offset += addedOffset
}
self.contentSize = layoutType == .strip /// set the collection view's `collectionViewContentSize`
? CGSize(width: offset, height: cellSize.height) /// if strip, height is fixed
: CGSize(width: cellSize.width, height: offset) /// if list, width is fixed
}
/// boilerplate code
required init?(coder aDecoder: NSCoder) { fatalError("init(coder:) has not been implemented") }
override func shouldInvalidateLayout(forBoundsChange newBounds: CGRect) -> Bool { return true }
override func invalidationContext(forBoundsChange newBounds: CGRect) -> UICollectionViewLayoutInvalidationContext {
let context = super.invalidationContext(forBoundsChange: newBounds) as! UICollectionViewFlowLayoutInvalidationContext
context.invalidateFlowLayoutDelegateMetrics = newBounds.size != collectionView?.bounds.size
return context
}
}
class ViewController: UIViewController {
var data = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
var isExpanded = false
lazy var listLayout = FlowLayout(layoutType: .list)
lazy var stripLayout = FlowLayout(layoutType: .strip)
@IBOutlet weak var collectionView: UICollectionView!
@IBOutlet weak var collectionViewHeightConstraint: NSLayoutConstraint!
@IBAction func toggleExpandPressed(_ sender: Any) {
isExpanded.toggle()
if isExpanded {
collectionView.setCollectionViewLayout(listLayout, animated: true)
} else {
collectionView.setCollectionViewLayout(stripLayout, animated: true)
}
}
override func viewDidLoad() {
super.viewDidLoad()
collectionView.collectionViewLayout = stripLayout /// start with the strip layout
collectionView.dataSource = self
collectionViewHeightConstraint.constant = 300
}
}
/// sample data source
extension ViewController: UICollectionViewDataSource {
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return data.count
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "ID", for: indexPath) as! Cell
cell.label.text = "\(data[indexPath.item])"
cell.contentView.layer.borderWidth = 5
cell.contentView.layer.borderColor = UIColor.red.cgColor
return cell
}
}
class Cell: UICollectionViewCell {
@IBOutlet weak var label: UILabel!
}
Again, everything works perfectly, including the animation. So then, I tried to make the cells shrink as they neared the screen's edge. I overrode layoutAttributesForElements
to do this.
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
return layoutAttributes.filter { rect.intersects($0.frame) } /// delete this line
return shrinkingEdgeCellAttributes(in: rect) /// replace with this
}
Film-strip | List |
---|---|
The scale/shrink animation is great. However, when I toggle between the layouts, the transition animation is broken.
Before (return layoutAttributes.filter... ) |
After (return shrinkingEdgeCellAttributes(in: rect) ) |
---|---|
How can I fix this animation? Should I be using a custom UICollectionViewTransitionLayout
, and if so, how?
A layout object determines the placement of cells, supplementary views, and decoration views inside the collection view's bounds and reports that information to the collection view. The collection view then applies the provided layout information to the corresponding views so that they can be presented onscreen.
Whew! This was a workout. I was able to modify your FlowLayout
so that there are no hiccups in animation. See below.
This is what was happening. When you change layouts, the layoutAttributesForElements
method in FlowLayout
is called twice if the content offset of the collection view is anything but (0, 0)
.
This is because you have overridden 'shouldInvalidateLayout' to return true
regardless of whether it is actually needed. I believe the UICollectionView
calls this method on the layout before and after the layout change (as per the observation).
The side effect of this is that your scale transform is applied twice - before and after the animations to the visible layout attributes.
Unfortunately, the scale transform is applied based on the contentOffset
of the collection view (link)
let visibleRect = CGRect(
origin: collectionView.contentOffset,
size: collectionView.frame.size
)
During layout changes the contentOffset
is not consistent. Before the animation starts contentOffset
is applicable to the previous layout. After the animation, it is relative to the new layout. Here I also noticed that without a good reason, the contentOffset "jumps" around (see note 1)
Since you use the visibleRect to query the set of Layout Attributes to apply the scale on, it introduces further errors.
I was able to find a solution by applying these changes.
prepare
method// In Flow Layout
class FlowLayout: UICollectionViewFlowLayout {
var animating: Bool = false
// ...
}
// In View Controller,
isExpanded.toggle()
if isExpanded {
listLayout.reset()
listLayout.animating = true // <--
// collectionView.setCollectionViewLayout(listLayout)
} else {
stripLayout.reset()
stripLayout.animating = true // <--
// collectionView.setCollectionViewLayout(stripLayout)
}
targetContentOffset
method to handle content offset changes (prevent jumps)// In Flow Layout
class FlowLayout: UICollectionViewFlowLayout {
var animating: Bool = false
var layoutType: LayoutType
// ...
override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint) -> CGPoint {
guard animating else {
// return super
}
// Use our 'graceful' content content offset
// instead of arbitrary "jump"
switch(layoutType){
case .list: return transformCurrentContentOffset(.fromStripToList)
case .strip: return transformCurrentContentOffset(.fromListToStrip)
}
}
// ...
The implementation of content offset transforming is as follows.
/**
Transforms this layouts content offset, to the other layout
as specified in the layout transition parameter.
*/
private func transformCurrentContentOffset(_ transition: LayoutTransition) -> CGPoint{
let stripItemWidth: CGFloat = 100.0
let listItemHeight: CGFloat = 50.0
switch(transition){
case .fromStripToList:
let numberOfItems = collectionView!.contentOffset.x / stripItemWidth // from strip
var newPoint = CGPoint(x: 0, y: numberOfItems * CGFloat(listItemHeight)) // to list
if (newPoint.y + collectionView!.frame.height) >= contentSize.height{
newPoint = CGPoint(x: 0, y: contentSize.height - collectionView!.frame.height)
}
return newPoint
case .fromListToStrip:
let numberOfItems = collectionView!.contentOffset.y / listItemHeight // from list
var newPoint = CGPoint(x: numberOfItems * CGFloat(stripItemWidth), y: 0) // to strip
if (newPoint.x + collectionView!.frame.width) >= contentSize.width{
newPoint = CGPoint(x: contentSize.width - collectionView!.frame.width, y: 0)
}
return newPoint
}
}
There are some minor details I left out in the comments and as a pull request to OP's demo project so anyone interested can study it.
The key take-aways are,
Use targetContentOffset
when arbitrary changes in content offset occur in response to layout changes.
Be careful about incorrect query of layout attributes in layoutAttributesForElements
. Debug your rects!
Remember to clear your cached layout attributes on the prepare()
method.
The "jump" behavior is evident even before you introduced scale transforms as seen in your gif.
I sincerely apologize if the answer is lengthy. Or, The solution is not quite what you wanted. The question was interesting which is why I spent the whole day trying to find a way to help.
Fork and Pull request.
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