I'm using D3.js to generate and render a path from a GeoJSON file. That works fine, but now I'd like to animate an object along that path. I know how to do that using D3 and standard SVG:
That's simple. But the problem I'm having is that d3.geo.path() doesn't seem to return any length or position data like a standard D3 path object (such as the helpful getPointAtLength() method). So I'm unable to find the x,y coordinates of a point at, say, 25% along the path.
Is there a way to obtain this data? (Or is there a better way, such as converting the d3.geo.path() to a regular D3 path?)
Below is a truncated version of my code; a live example is here: http://jsfiddle.net/5m35J/4/
json = {
... // snipped for brevity
};
// Draw a GeoJSON line on the map:
map = $('#map');
xy = d3.geo.mercator().scale(480000).translate([630700, 401100]);
path = d3.geo.path().projection(xy);
vis = d3.select("#map")
.append("svg:svg")
.attr("width", 960)
.attr("height", 600);
vis.append("svg:g")
.attr("class", "route")
.selectAll("path")
.data(json.features)
.enter()
.append("svg:path")
.attr("d", path)
.attr("fill-opacity", 0.5)
.attr("fill", "#fff")
.attr("stroke", "#333");
// Draw a red circle on the map:
//len = 100; // how do I find the length of the path?
origin_x = 100;
origin_y = 100;
group = vis.append("svg:g");
circle = group.append("circle")
.attr({
r: 10,
fill: '#f33',
transform: function () {
//var p = path.getPointAtLength(0)
//return "translate(" + [p.x, p.y] + ")";
return "translate("+ origin_x +","+ origin_y +")";
}
});
// Animate the circle:
duration = 5000;
circle.transition()
.duration(duration)
.ease("linear")
.attrTween("transform", function (d, i) {
return function (t) {
//var p = path.node().getPointAtLength(len*t) // d3.geo.path() doesn't provide a getPointAtLength() method!
//return "translate("+[p.x,p.y]+")"
var current_x = origin_x + origin_x * t;
var current_y = origin_y + origin_y * t;
return "translate("+ current_x +","+ current_y +")";
}
});
Well, I figured it out, but I'm not completely sure if my solution is the "right" way to do it. Basically, I used D3 to select the raw SVG elements that were created by the d3.geo.path() object.
Note the changes to the targetPath
, pathNode
, and pathLength
variables, and also to the transform()
and attrTween()
functions:
// Draw a red circle on the map:
group = vis.append("svg:g");
var targetPath = d3.selectAll('.route')[0][0],
pathNode = d3.select(targetPath).selectAll('path').node(),
pathLength = pathNode.getTotalLength();
circle = group.append("circle")
.attr({
r: 10,
fill: '#f33',
transform: function () {
var p = pathNode.getPointAtLength(0)
return "translate(" + [p.x, p.y] + ")";
}
});
// Animate the circle:
duration = 10000;
circle.transition()
.duration(duration)
.ease("linear")
.attrTween("transform", function (d, i) {
return function (t) {
var p = pathNode.getPointAtLength(pathLength*t);
return "translate(" + [p.x, p.y] + ")";
}
});
Live example is here: http://jsfiddle.net/5m35J/6/
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