Target: Android >= 1.6 on a pure Canvas.
Suppose I want to write a function that will draw a (width, height) large red rectangle and then draw a black Hello World text inside. I want the text to be visually in the center of the rectangle. So let's try:
void drawHelloRectangle(Canvas c, int topLeftX,          int topLeftY, int width, int height) {     Paint mPaint = new Paint();     // height of 'Hello World'; height*0.7 looks good     int fontHeight = (int)(height*0.7);      mPaint.setColor(COLOR_RED);     mPaint.setStyle(Style.FILL);     c.drawRect( topLeftX, topLeftY, topLeftX+width, topLeftY+height, mPaint);      mPaint.setTextSize(fontHeight);     mPaint.setColor(COLOR_BLACK);     mPaint.setTextAlign(Align.CENTER);     c.drawText( "Hello World", topLeftX+width/2, ????, mPaint); }   Now I don't know what to put in drawText's argument marked by ????, i.e. I don't know how to vertically align the text. 
Something like
???? = topLeftY + height/2 + fontHeight/2 - fontHeight/8;
appears to work more or less ok, but there must be a better way.
To center both vertically and horizontally, use padding and text-align: center : I am vertically and horizontally centered.
Use the line-height Property to Align Text Vertically in CSS If we have single-line text, we can use the line-height property to align the text vertically within a div . The line-height CSS property sets the height of a line box. It is used to set the distance between lines of text.
cx and cy:private final Rect textBounds = new Rect(); //don't new this up in a draw method  public void drawTextCentred(Canvas canvas, Paint paint, String text, float cx, float cy){   paint.getTextBounds(text, 0, text.length(), textBounds);   canvas.drawText(text, cx - textBounds.exactCenterX(), cy - textBounds.exactCenterY(), paint); }   height()/2f work the same?exactCentre() = (top + bottom) / 2f.
height()/2f = (bottom - top) / 2f
These would only yield the same result when top is 0. This may be the case for some fonts at all sizes, or other fonts at some sizes, but not for all fonts at all sizes.
textY = topLeftY + height/2 - (mPaint.descent() + mPaint.ascent()) / 2   The distance from "baseline" to "center"  should be  -(mPaint.descent() + mPaint.ascent()) / 2
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