I have a QGraphicsItem
that has text on it. I want this text to be editable, so that if the user double-clicks it, it will enter an edit mode. It seems like the easiest way to do this would be to change the text into a QLineEdit
and let the user click away the focus or press enter when they're done.
How can I add a QLineEdit
to a QGraphicsItem
? I have subclassed the QGraphicsItem
so I have access to its internals.
To add any QWidget
based object to a QGraphicsScene
, a QGraphicsProxyWidget
is required.
When you call the function addWidget
on QGraphicsScene
, it embeds the widget in a QGraphicsProxyWidget
and returns that QGraphicsProxyWidget
back to the caller.
The QGraphicsProxyWidget
forwards events to its widget and handles conversion between the different coordinate systems.
Now that you're looking at using a QLineEdit
in the QGraphicsScene
, you need to decide if you want to add it directly:
QGraphicsScene* pScene = new QGraphicsScene;
QLineEdit* pLineEdit = new QLineEdit("Some Text");
// add the widget - internally, the QGraphicsProxyWidget is created and returned
QGraphicsProxyWidget* pProxyWidget = pScene->AddWidget(pLineEdit);
Or just add it to your current QGraphicsItem
.
Here, you can either add it as a child of the QGraphicsItem
:
MyQGraphicsItem* pMyItem = new MyQGraphicsItem;
QGraphicsProxyWidget* pMyProxy = new QGraphicsProxyWidget(pMyItem); // the proxy's parent is pMyItem
pMyProxy->setWidget(pLineEdit); // adding the QWidget based object to the proxy
Or you could add the QGraphicsProxyWidget
as a member of your class and call its relevant functions, but adding it as a child is probably much simpler.
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