I want to add images/icons to my fabric canvas. The code given on the Fabric demo is not working.
fabric.Image.fromURL('my_image.png', function(oImg) {
canvas.add(oImg);
});
This just makes my entire canvas blank. I want to add icons as clickable elements which respond to events.
Image. fromURL('my_image. png', function(oImg) { canvas. add(oImg); });
Let's see a code example to create a Canvas using FabricJS. Since FabricJS works on top of Canvas API, we will create an HTML element using <canvas> tag and give it an id. Further, we will pass that id to the FabricJS API so that it can initialize the FabricJS Canvas instance on the <canvas> tag.
fabricjs Getting started with fabricjs js is a powerful and quite simple javascript library for HTML5 canvas. It provide a interactive platform to work with the HTML5 canvas. Using fabric you can create object/shapes on canvas from simple geometrical shapes to complex shapes. You can even work with images using fabric.
I have done a jsfiddle that loads a jpg image on the canvas, by using the fabric.Image.fromURL() function and the 'mouse:down' event. Inside the mouse:down i check if the user clicks on an object or just on the canvas.
here is a snippet of the javascript:
var canvas = new fabric.Canvas('c');
canvas.backgroundColor = 'yellow';
fabric.Image.fromURL('http://fabricjs.com/assets/pug_small.jpg', function(myImg) {
//i create an extra var for to change some image properties
var img1 = myImg.set({ left: 0, top: 0 ,width:150,height:150});
canvas.add(img1);
});
canvas.on('mouse:down',function(event){
if(canvas.getActiveObject()){
alert(event.target);
}
})
but my example also works ok ,if i dont use the extra variable:
fabric.Image.fromURL('http://fabricjs.com/assets/pug_small.jpg', function(myImg) {
canvas.add(myImg);
});
if you need more fabric events you can take a look here : http://fabricjs.com/events/
jsfiddle : https://jsfiddle.net/tornado1979/5nrmwtxu/
Hope helps , good luck.
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