#This is my Maya Python API 2.0 Code
import maya.api.OpenMaya as om
verticePos = [(-0.5, -0.5, 0.5, 1), (0.5, -0.5, 0.5, 1), (-0.5, 0.910894, 0.5, 1), (0.5, 0.910894, 0.5, 1), (-0.5, 0.910894, -0.383361, 1), (0.5, 0.910894, -0.383361, 1), (-0.5, -0.5, -0.383361, 1), (0.5, -0.5, -0.383361, 1), -0.5, -0.5, 1.06715, 1), (0.5, -0.5, 1.06715, 1), (0.5, 0.910894, 1.06715, 1), (-0.5, 0.910894, 1.06715, 1), (-0.5, -1.12433, -0.383361, 1), (0.5, -1.12433, -0.383361, 1), (0.5, -1.12433, 0.5, 1), (-0.5, -1.12433, 0.5, 1), (0, 0.910894, 1.06715, 1), (0, 0.910894, 0.5, 1), (0, 0.910894, -0.383361, 1), (0, -0.5, -0.383361, 1), (0, -1.12433, -0.383361, 1), (0, -1.12433, 0.5, 1), (0, -0.5, 0.5, 1), (0, -0.5, 1.06715, 1)]
polygonCounts = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]
polygonConnects = [8, 23, 16, 11, 2, 17, 18, 4, 4, 18, 19, 6, 12, 20, 21, 15, 1, 7, 5, 3, 6, 0, 2, 4, 0, 22, 23, 8, 1, 3, 10, 9, 17, 2, 11, 16, 2, 0, 8, 11, 6, 19, 20, 12, 7, 1, 14, 13, 22, 0, 15, 21, 0, 6, 12, 15, 3, 17, 16, 10, 18, 17, 3, 5, 19, 18, 5, 7, 20, 19, 7, 13, 21, 20, 13, 14, 1, 22, 21, 14, 23, 22, 1, 9, 16, 23, 9, 10]
uValues = [0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625]
vValues = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]
#Convert to MPointArray
vertices = om.MPointArray ()
for eachPos in verticePos :
mPoint = om.MPoint ()
mPoint.x = eachPos[0]
mPoint.y = eachPos[1]
mPoint.z = eachPos[2]
vertices.append (mPoint)
mfnMesh = om.MFnMesh ()
mfnMesh.create(vertices, polygonCounts, polygonConnects, uValues, vValues)
mfnMesh.updateSurface ()
cmds.sets (mfnMesh.fullPathName(), e=1, fe='initialShadingGroup')
mfnMesh.updateSurface()
#Spliting Edges################################
edgeIDs = [5,7,19,14,12,32,15,17]
mfnMesh.subdivideEdges (edgeIDs, 1)
use OpenMaya.MFnMesh.split(). MFnMesh.split, needed info:
[in] placements array that contains elements of the SplitPlacement enumeration. They represent where to place the new vertices for the split.
[in] edgeList array of edge IDs to be split, in order of their appearance in the split. There must be as many elements in this array as there are SplitPlacement::kOnEdge elements in the placements array.
[in] edgeFactors array of factors in the range [0,1] that represent how far along each edge must the split be done. This array must have the same number of elements as the edgeList array.
[in] internalPoints array of positions for the vertices that will be added inside existing faces. There must be as many elements in this array as there are SplitPlacement::kInternalPoint elements in the placements array. This array can be empty. Internal points should be specified on the face between the previous edge id and the next edge id.
working example: check the split method here: Github, accurate way for attribute collecting and clean spliting.
import maya.api.OpenMaya as om
verticePos = [(-0.5, -0.5, 0.5, 1), (0.5, -0.5, 0.5, 1), (-0.5, 0.910894, 0.5, 1), (0.5, 0.910894, 0.5, 1), (-0.5, 0.910894, -0.383361, 1), (0.5, 0.910894, -0.383361, 1), (-0.5, -0.5, -0.383361, 1), (0.5, -0.5, -0.383361, 1), -0.5, -0.5, 1.06715, 1), (0.5, -0.5, 1.06715, 1), (0.5, 0.910894, 1.06715, 1), (-0.5, 0.910894, 1.06715, 1), (-0.5, -1.12433, -0.383361, 1), (0.5, -1.12433, -0.383361, 1), (0.5, -1.12433, 0.5, 1), (-0.5, -1.12433, 0.5, 1), (0, 0.910894, 1.06715, 1), (0, 0.910894, 0.5, 1), (0, 0.910894, -0.383361, 1), (0, -0.5, -0.383361, 1), (0, -1.12433, -0.383361, 1), (0, -1.12433, 0.5, 1), (0, -0.5, 0.5, 1), (0, -0.5, 1.06715, 1)]
polygonCounts = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]
polygonConnects = [8, 23, 16, 11, 2, 17, 18, 4, 4, 18, 19, 6, 12, 20, 21, 15, 1, 7, 5, 3, 6, 0, 2, 4, 0, 22, 23, 8, 1, 3, 10, 9, 17, 2, 11, 16, 2, 0, 8, 11, 6, 19, 20, 12, 7, 1, 14, 13, 22, 0, 15, 21, 0, 6, 12, 15, 3, 17, 16, 10, 18, 17, 3, 5, 19, 18, 5, 7, 20, 19, 7, 13, 21, 20, 13, 14, 1, 22, 21, 14, 23, 22, 1, 9, 16, 23, 9, 10]
uValues = [0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625, 0.625]
vValues = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]
#Convert to MPointArray
vertices = om.MPointArray ()
for eachPos in verticePos :
mPoint = om.MPoint ()
mPoint.x = eachPos[0]
mPoint.y = eachPos[1]
mPoint.z = eachPos[2]
vertices.append (mPoint)
mfnMesh = om.MFnMesh ()
mfnMesh.create(vertices, polygonCounts, polygonConnects, uValues, vValues)
mfnMesh.updateSurface ()
cmds.sets (mfnMesh.fullPathName(), e=1, fe='initialShadingGroup')
mfnMesh.updateSurface()
# OpenMaya.MFnMesh.subdivideEdges() dividing the selected
# edges(we will get new Vertices/Edges)
# The real challenge is connect the new vertices with each other, in order....
# my solution is hacking the right info and connect the Vertices,
# its based on the correct edge flow/selection...
#find all connected edges per Vertex
def ver_coll(rr):
dict = {}
for vertexid in range(rr):
vIdArray = om1.MIntArray()
vIdArray.append(vertexid)
vtxCom = om1.MFnSingleIndexedComponent()
vtxCom.create(om1.MFn.kMeshVertComponent)
vtxCom.addElements(vIdArray)
sel = om1.MSelectionList()
sel.clear()
sel.add(mfnMesh.fullPathName())
meshdag = om1.MDagPath()
sel.getDagPath(0,meshdag)
vtxIter = om1.MItMeshVertex(meshdag,vtxCom.object())
vtxIter.getConnectedEdges(vIdArray)
util = om1.MScriptUtil(vIdArray)
data = util.asIntPtr()
numCE = vIdArray.length()
dict[vertexid] = [util.getIntArrayItem(data, i) for i in range(numCE)]
return dict
pre = ver_coll(cmds.polyEvaluate(mfnMesh.fullPathName(), v=True))
edgeIDs = [0, 21, 13, 11, 9, 6, 4, 2] # or [5,7,19,14,12,32,15,17]
mfnMesh.subdivideEdges(edgeIDs, 1)
post = ver_coll(cmds.polyEvaluate(mfnMesh.fullPathName(), v=True))
object_id = mfnMesh.fullPathName().split("|")[1]
for e in range(0,len(edgeIDs),1):
con = edgeIDs[e:e+2]
vtx_ids = []
for c in con:
for v in set(post.keys())-set(pre.keys()):
if c in post[v]:
vtx_ids.append(v)
if len(vtx_ids) == 2:
print vtx_ids
cmds.polyConnectComponents("{0}.vtx[{1}]".format(object_id, vtx_ids[0]), "{0}.vtx[{1}]".format(object_id, vtx_ids[1]), adjustEdgeFlow=True, ch=True)
else:
vtx = []
for i in [edgeIDs[0], con[0]]:
for v in set(post.keys())-set(pre.keys()):
if i in post[v]:
vtx.append(v)
cmds.polyConnectComponents("{0}.vtx[{1}]".format(object_id, vtx[0]), "{0}.vtx[{1}]".format(object_id, vtx[1]), adjustEdgeFlow=True, ch=True)
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