I have been struggling for a while now on how to modify a wav file by adding echo effect on it; My app does pitch sifting, speed and volume, but I can't add effects. I'm a total begginer at audio engineering or something like that.
My main goal is to find an algorithm and make a function that takes the byte[] samples and modifies it.
I'm using this current code right now:
sonic = new Sonic(44100, 1);
byte samples[] = new byte[4096];
byte modifiedSamples[] = new byte[2048];
int bytesRead;
if (soundFile != null) {
sonic.setSpeed(params[0]);
sonic.setVolume(params[1]);
sonic.setPitch(params[2]);
do {
try {
bytesRead = soundFile.read(samples, 0, samples.length);
} catch (IOException e) {
e.printStackTrace();
return null;
}
if (bytesRead > 0) {
sonic.putBytes(samples, bytesRead);
} else {
sonic.flush();
}
int available = sonic.availableBytes();
if (available > 0) {
if (modifiedSamples.length < available) {
modifiedSamples = new byte[available * 2];
}
sonic.receiveBytes(modifiedSamples, available);
if (thread.getTrack() != null && thread.getTrack().getState() != AudioTrack.STATE_UNINITIALIZED)
thread.WriteTrack(modifiedSamples, available);
}
} while (bytesRead > 0);
As you can see I use sonic ndk to alter the pitch speed and volume by passing another byte[] array there "modifiedSamples" and I need to know if there is a way to modify this "modifiedSamples" to get the echo effect. I know this sounds like I'm asking for the function, but I don't. I just don't know anything about audio processing stuff and I would apreciate a starting point or even if what i'm trying to do is possible with my byte array.
Continuing from the comments - here's an implementation that post-processes the wav file to add echo.
//Clone original Bytes
byte[] temp = bytesTemp.clone();
RandomAccessFile randomAccessFile = new RandomAccessFile(fileRecording, "rw");
//seek to skip 44 bytes
randomAccessFile.seek(44);
//Echo
int N = sampleRate / 8;
for (int n = N + 1; n < bytesTemp.length; n++) {
bytesTemp[n] = (byte) (temp[n] + .5 * temp[n - N]);
}
randomAccessFile.write(bytesTemp);
The same process will work in real-time as well, with a few changes.
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