I want to to enable dat-gui controls for the threejs camera in the basic threejs example on this page:
https://github.com/mrdoob/three.js/
var camera, scene, renderer;
var geometry, material, mesh;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 1000;
scene = new THREE.Scene();
geometry = new THREE.CubeGeometry( 200, 200, 200 );
material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
// note: three.js includes requestAnimationFrame shim
requestAnimationFrame( animate );
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render( scene, camera );
}
I've tried the following code:
var params = {
z: 100
}
var gui = new dat.GUI();
gui.add(params, 'z', -500,500).step(5).onChange(function(value){
changeCameraZ(value);
});
function changeCameraZ(value){
camera.position.z = value;
}
which works, but it means that I have to write a new function:
changeBlah();
for each three.js variable I wish to change from the GUI. Is there a better, cleaner way of achieving this?
GUI is another very useful tool that we can use to learn about Three. js as it allows us to quickly add a very basic user interface which allows us to interact with our 3d scene and the objects within it.
js. Three. js is a cross-browser JavaScript library and application programming interface (API) used to create and display animated 3D computer graphics in a web browser using WebGL.
Three. js allow you to use your GPU(Graphics Processing Unit) to render the Graphics and 3D objects on a canvas in the web browser. since we are using JavaScript so we can also interact with other HTML elements.
This one-liner should work.
gui.add( params, 'z', -500, 500 ).step(5).onChange( function( value ){ camera.position.z = value; } );
You could also make use of how DAT.gui makes use of references.
gui.add( camera.position , 'z', -500, 500 ).step(5)
and an example
http://jsfiddle.net/2WKqL/2/
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