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How to add audio to video file on iphone SDK

I have a video file and an audio file. Is it possible to merge it to one video with with sound file. I think AVMutableComposition should help me, but I still dont understand how. any advices?

like image 546
Steve Avatar asked Aug 09 '10 13:08

Steve


2 Answers

Thanks Daniel. I figured it out, its easy.

AVURLAsset* audioAsset = [[AVURLAsset alloc]initWithURL:audioUrl options:nil];
AVURLAsset* videoAsset = [[AVURLAsset alloc]initWithURL:videoUrl options:nil];

AVMutableComposition* mixComposition = [AVMutableComposition composition];

AVMutableCompositionTrack *compositionCommentaryTrack = [mixComposition addMutableTrackWithMediaType:AVMediaTypeAudio 
                                                                                    preferredTrackID:kCMPersistentTrackID_Invalid];
[compositionCommentaryTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, audioAsset.duration) 
                                    ofTrack:[[audioAsset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0] 
                                     atTime:kCMTimeZero error:nil];

AVMutableCompositionTrack *compositionVideoTrack = [mixComposition addMutableTrackWithMediaType:AVMediaTypeVideo 
                                                                                    preferredTrackID:kCMPersistentTrackID_Invalid];
[compositionVideoTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, videoAsset.duration) 
                               ofTrack:[[videoAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0] 
                                atTime:kCMTimeZero error:nil];

AVAssetExportSession* _assetExport = [[AVAssetExportSession alloc] initWithAsset:mixComposition 
                                                                      presetName:AVAssetExportPresetPassthrough];   

NSString* videoName = @"export.mov";

NSString *exportPath = [NSTemporaryDirectory() stringByAppendingPathComponent:videoName];
NSURL    *exportUrl = [NSURL fileURLWithPath:exportPath];

if ([[NSFileManager defaultManager] fileExistsAtPath:exportPath]) 
{
    [[NSFileManager defaultManager] removeItemAtPath:exportPath error:nil];
}

_assetExport.outputFileType = @"com.apple.quicktime-movie";
DLog(@"file type %@",_assetExport.outputFileType);
_assetExport.outputURL = exportUrl;
_assetExport.shouldOptimizeForNetworkUse = YES;

[_assetExport exportAsynchronouslyWithCompletionHandler:
 ^(void ) {      
            // your completion code here
     }       
 }
 ];
like image 93
Steve Avatar answered Nov 07 '22 18:11

Steve


Yes it is possible, here is a snippet of code that is used to add audio to an existing composition, i grabbed this from apples sample code, you should probably view the whole project, youll find it very useful, the project is AVEditDemo and you can find it in the WWDC 2010 material that they posted here developer.apple.com/videos/wwdc/2010. Hope that helps

 - (void)addCommentaryTrackToComposition:(AVMutableComposition *)composition withAudioMix:(AVMutableAudioMix *)audioMix

{

NSInteger i;

NSArray *tracksToDuck = [composition tracksWithMediaType:AVMediaTypeAudio]; // before we add the commentary



// Clip commentary duration to composition duration.

CMTimeRange commentaryTimeRange = CMTimeRangeMake(self.commentaryStartTime, self.commentary.duration);

if (CMTIME_COMPARE_INLINE(CMTimeRangeGetEnd(commentaryTimeRange), >, [composition duration]))

    commentaryTimeRange.duration = CMTimeSubtract([composition duration], commentaryTimeRange.start);



// Add the commentary track.

AVMutableCompositionTrack *compositionCommentaryTrack = [composition addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid];

[compositionCommentaryTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, commentaryTimeRange.duration) ofTrack:[[self.commentary tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0] atTime:commentaryTimeRange.start error:nil];





NSMutableArray *trackMixArray = [NSMutableArray array];

CMTime rampDuration = CMTimeMake(1, 2); // half-second ramps

for (i = 0; i < [tracksToDuck count]; i++) {

    AVMutableAudioMixInputParameters *trackMix = [AVMutableAudioMixInputParameters audioMixInputParametersWithTrack:[tracksToDuck objectAtIndex:i]];

    [trackMix setVolumeRampFromStartVolume:1.0 toEndVolume:0.2 timeRange:CMTimeRangeMake(CMTimeSubtract(commentaryTimeRange.start, rampDuration), rampDuration)];

    [trackMix setVolumeRampFromStartVolume:0.2 toEndVolume:1.0 timeRange:CMTimeRangeMake(CMTimeRangeGetEnd(commentaryTimeRange), rampDuration)];

    [trackMixArray addObject:trackMix];

}

audioMix.inputParameters = trackMixArray;

}

like image 27
Daniel Avatar answered Nov 07 '22 17:11

Daniel