I am developing a flutter package containing some assets files. I mentioned required assets in pubsepc.yaml as usual like this
assets:
- assets/abc.xyz
and uploaded the package to https://pub.dartlang.org/.
After that I created a flutter Application and imported my developed package in pubspec.yaml
like...
dependencies:
flutter:
sdk: flutter
my_developed_package: ^0.0.1
Now everything is working fine except my assets are absent.
I put some assets in my Application without mentioning in pubsepc.yaml
and its working. I am unable to understand, how do I add these assets to my package so that they load automatically?
Step 1: At the root of your project, create a new folder called assets . Step 2: Inside the root folder, create another folder called images . You can give any name to this folder such as pictures, graphics, etc. Step 3: Add your images inside the assets/images folder.
Using the File > New > New Module… menu in Android Studio in your existing Android project, you can either create a new Flutter module to integrate, or select an existing Flutter module that was created previously. If you create a new module, you can use a wizard to select the module name, location, and so on.
In Flutter you can use assets from packages, it should not be a problem. Only thing is, you need to specify your package and import it. E.g. If it's an image, you can use AssetImage class and it's package attribute. For more information about how you can call texts and other stuff, please check here.
To create a plugin package, use the --template=plugin flag with flutter create. Use the --platforms= option followed by a comma-separated list to specify the platforms that the plugin supports. Available platforms are: android, ios, web, linux, macos, and windows . If no platforms are specified, the resulting project doesn’t support any platforms.
Any assets that are not in the lib/ folder, though, will not get added to the package’s assets bundle unless you specifically include them in pubspec.yaml: It is easiest to understand how this works by looking at some examples. I’ll show you four different Flutter packages on Pub.dev that each do it a little bit differently.
In this dialogue, select Flutter package option as shown in the below images Now, enter all the details of your package such as package name, project location, and package description. In this blog, we’re gonna create a custom switch, so give the package name as “custom_switch”
To load an image from a package
dependency, the package argument must be provided to AssetImage
.
For instance, suppose your application depends on a package called my_icons, which has the following directory structure:
.../pubspec.yaml
.../icons/heart.png
.../icons/1.5x/heart.png
.../icons/2.0x/heart.png
...etc.
To load the image, use:
AssetImage('icons/heart.png', package: 'my_icons')
Assets used by the package itself should also be fetched using the package
argument as above.
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