I created a CircularImageView with this question: Create circular image view in android
Download project on GitHub
1) This is the CircularImageView class :
public class CircularImageView extends ImageView { public CircularImageView(Context context) { super(context); } public CircularImageView(Context context, AttributeSet attrs) { super(context, attrs); } public CircularImageView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); } @Override protected void onDraw(Canvas canvas) { Drawable drawable = getDrawable(); if (drawable == null) { return; } if (getWidth() == 0 || getHeight() == 0) { return; } Bitmap b = ((BitmapDrawable)drawable).getBitmap() ; Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true); Bitmap roundBitmap = getCroppedBitmap(bitmap, getWidth()); canvas.drawBitmap(roundBitmap, 0, 0, null); } public static Bitmap getCroppedBitmap(Bitmap bmp, int radius) { Bitmap sbmp; if(bmp.getWidth() != radius || bmp.getHeight() != radius) sbmp = Bitmap.createScaledBitmap(bmp, radius, radius, false); else sbmp = bmp; Bitmap output = Bitmap.createBitmap(sbmp.getWidth(), sbmp.getHeight(), Bitmap.Config.ARGB_8888); final Rect rect = new Rect(0, 0, sbmp.getWidth(), sbmp.getHeight()); Paint paint = new Paint(); paint.setAntiAlias(true); paint.setFilterBitmap(true); paint.setDither(true); paint.setColor(Color.parseColor("#BAB399")); Canvas c = new Canvas(output); c.drawARGB(0, 0, 0, 0); c.drawCircle(sbmp.getWidth() / 2+0.7f, sbmp.getHeight() / 2+0.7f, sbmp.getWidth() / 2+0.1f, paint); paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN)); c.drawBitmap(sbmp, rect, rect, paint); return output; } }
2) I use in my layout like this :
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:background="#cccccc" android:gravity="center" android:orientation="vertical" android:padding="10dp" > <com.mikhaellopez.circularimageview.CircularImageView android:id="@+id/imageViewCircular" android:layout_width="@dimen/image_view_size" android:layout_height="@dimen/image_view_size" android:layout_gravity="center" android:background="@drawable/border" android:src="@drawable/image" /> </LinearLayout>
3) Current result in picture :
How do I change this code to have a shadow and a circular border around my imageView?
Objectif result :
Edit 10/15/2015 :
You can used or download my GitHub library CircularImageView with all the fixes by using gradle dependency :
compile 'com.mikhaellopez:circularimageview:2.0.1'
Displays image resources, for example Bitmap or Drawable resources. ImageView is also commonly used to apply tints to an image and handle image scaling.
I modified the CircularImageView found here to achieve what you want.
To create a shadow around the border, I simply used these two lines:
this.setLayerType(LAYER_TYPE_SOFTWARE, paintBorder); paintBorder.setShadowLayer(4.0f, 0.0f, 2.0f, Color.BLACK);
You need setLayerType
due to hardware acceleration on HoneyComb and up. It didn't work without it when I tried it.
Here is the full code:
import android.annotation.SuppressLint; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapShader; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Shader; import android.graphics.drawable.BitmapDrawable; import android.util.AttributeSet; import android.widget.ImageView; public class CircularImageView extends ImageView { private int borderWidth = 4; private int viewWidth; private int viewHeight; private Bitmap image; private Paint paint; private Paint paintBorder; private BitmapShader shader; public CircularImageView(Context context) { super(context); setup(); } public CircularImageView(Context context, AttributeSet attrs) { super(context, attrs); setup(); } public CircularImageView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); setup(); } private void setup() { // init paint paint = new Paint(); paint.setAntiAlias(true); paintBorder = new Paint(); setBorderColor(Color.WHITE); paintBorder.setAntiAlias(true); this.setLayerType(LAYER_TYPE_SOFTWARE, paintBorder); paintBorder.setShadowLayer(4.0f, 0.0f, 2.0f, Color.BLACK); } public void setBorderWidth(int borderWidth) { this.borderWidth = borderWidth; this.invalidate(); } public void setBorderColor(int borderColor) { if (paintBorder != null) paintBorder.setColor(borderColor); this.invalidate(); } private void loadBitmap() { BitmapDrawable bitmapDrawable = (BitmapDrawable) this.getDrawable(); if (bitmapDrawable != null) image = bitmapDrawable.getBitmap(); } @SuppressLint("DrawAllocation") @Override public void onDraw(Canvas canvas) { // load the bitmap loadBitmap(); // init shader if (image != null) { shader = new BitmapShader(Bitmap.createScaledBitmap(image, canvas.getWidth(), canvas.getHeight(), false), Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); paint.setShader(shader); int circleCenter = viewWidth / 2; // circleCenter is the x or y of the view's center // radius is the radius in pixels of the cirle to be drawn // paint contains the shader that will texture the shape canvas.drawCircle(circleCenter + borderWidth, circleCenter + borderWidth, circleCenter + borderWidth - 4.0f, paintBorder); canvas.drawCircle(circleCenter + borderWidth, circleCenter + borderWidth, circleCenter - 4.0f, paint); } } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { int width = measureWidth(widthMeasureSpec); int height = measureHeight(heightMeasureSpec, widthMeasureSpec); viewWidth = width - (borderWidth * 2); viewHeight = height - (borderWidth * 2); setMeasuredDimension(width, height); } private int measureWidth(int measureSpec) { int result = 0; int specMode = MeasureSpec.getMode(measureSpec); int specSize = MeasureSpec.getSize(measureSpec); if (specMode == MeasureSpec.EXACTLY) { // We were told how big to be result = specSize; } else { // Measure the text result = viewWidth; } return result; } private int measureHeight(int measureSpecHeight, int measureSpecWidth) { int result = 0; int specMode = MeasureSpec.getMode(measureSpecHeight); int specSize = MeasureSpec.getSize(measureSpecHeight); if (specMode == MeasureSpec.EXACTLY) { // We were told how big to be result = specSize; } else { // Measure the text (beware: ascent is a negative number) result = viewHeight; } return (result + 2); } }
I hope it helps!
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EDIT
I forked your CircularImageView and added support for selector overlays. I also improved drawing performance significantly...
https://github.com/Pkmmte/CircularImageView
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