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How to add a circular mask to a UIImageview and change the frame and centers while doing so?

I would like to add a circular mask to UIImageVIew. Here is the function that am using to add the mask..

- (void) addMaskToBounds:(CGRect) maskBounds
{
    CAShapeLayer *maskLayer = [[CAShapeLayer alloc] init];

    CGPathRef maskPath = CGPathCreateWithEllipseInRect(maskBounds, NULL);
    maskLayer.bounds = maskBounds;
    [maskLayer setPath:maskPath];
    [maskLayer setFillColor:[[UIColor blackColor] CGColor]];
    maskLayer.position = CGPointMake(maskBounds.size.width/2, maskBounds.size.height/2);

    [self.imageView.layer setMask:maskLayer];
}

Am able to add the mask but the problem occurs since am changing the image frame and center along with it. The image is enlarged and made small based on the user actions. Hence I would have to add the mask twice when small and when enlarged. So Since am animating the frame change, while animating the image become distorted, or displaced. How do I overcome this ?

I guess its best explained with an example project. Here I have created a Demo project https://github.com/akshaynhegde/MaskImage on GitHub, just run it to see my problem and let me know how resolve the problem.

like image 743
akshaynhegde Avatar asked Mar 09 '13 05:03

akshaynhegde


2 Answers

Hope this will help

    CAShapeLayer *circle = [CAShapeLayer layer];
    // Make a circular shape
    UIBezierPath *circularPath=[UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0, _imgView.frame.size.width, _imgView.frame.size.height) cornerRadius:MAX(_imgView.frame.size.width, _imgView.frame.size.height)];

    circle.path = circularPath.CGPath;

    // Configure the apperence of the circle
    circle.fillColor = [UIColor blackColor].CGColor;
    circle.strokeColor = [UIColor blackColor].CGColor;
    circle.lineWidth = 0;

    imgViewToClipCircular.layer.mask=circle;
like image 176
Mrug Avatar answered Oct 19 '22 17:10

Mrug


Ok, so since the center in my case changes, using the mask is not ging to help. So the easy and clean way is to have a custom UiImageView and clip the draw path.

So for that, subclass UIView and draw the image inside it and clip the path. Here is the overriden the drawRect function,

- (void)drawRect:(CGRect)rect
{
    CGContextRef context = UIGraphicsGetCurrentContext();
    CGContextAddEllipseInRect(context, self.bounds);
    CGContextClip(context);
    //The subclass of UIView has a UIImageview as property
    [_image drawInRect:rect];    
}

FYI, you can not subclass UIImageView itself and override drawRect , coz it won't call the drawRect,

The UIImageView class is optimized to draw its images to the display. UIImageView will not call drawRect: a subclass. If your subclass needs custom drawing code, it is recommended you use UIView as the base class.

like image 36
akshaynhegde Avatar answered Oct 19 '22 15:10

akshaynhegde