here is my c++ code :
class Sample
{
public:
int *ptr;
Sample(int i)
{
ptr = new int(i);
}
~Sample()
{
delete ptr;
}
void PrintVal()
{
cout << "The value is " << *ptr;
}
};
void SomeFunc(Sample x)
{
cout << "Say i am in someFunc " << endl;
}
int main()
{
Sample s1= 10;
SomeFunc(s1);
s1.PrintVal();
}
it returns me the output like :
Say i am in someFunc
Null pointer assignment(Run-time error)
here As the object is passed by value to SomeFunc the destructor of the object is called when the control returns from the function
should i right ? if yes then why it is happening ? and whats the solution for this ???
A destructor is a member function that is invoked automatically when the object goes out of scope or is explicitly destroyed by a call to delete . A destructor has the same name as the class, preceded by a tilde ( ~ ). For example, the destructor for class String is declared: ~String() .
Destructors are usually used to deallocate memory and do other cleanup for a class object and its class members when the object is destroyed. A destructor is called for a class object when that object passes out of scope or is explicitly deleted.
A destructor is a special member function that works just opposite to constructor, unlike constructors that are used for initializing an object, destructors destroy (or delete) the object. Syntax of Destructor ~class_name() { //Some code }
There is no such thing called 'constructors' and 'destructors' in C programming language or in structured languages, although there is no boundaries on defining such functions which act like them. You need to make functions which act like the constructors and destructors and then call them manually.
Sample
is passed by value to SomeFunc
, which means a copy is made. The copy has the same ptr
, so when that copy is destroyed when SomeFunc
returns, ptr
is deleted for both objects. Then when you call PrintVal()
in main you dereference this invalid pointer. This is undefined behavior. Even if that works then when s1
is destroyed ptr
is deleted again, which is also UB.
Also, if the compiler fails to elide the copy in Sample s1= 10;
then s1
won't even be valid to begin with, because when the temporary is destroyed the pointer will be deleted. Most compilers do avoid this copy though.
You need to either implement copying correctly or disallow copying. The default copy-ctor is not correct for this type. I would recommend either making this type a value type (which holds its members directly rather than by pointer) so that the default copy-ctor works, or use a smart pointer to hold the reference so that it can manage the by-reference resources for you and the default copy-ctor will still work.
One of the things I really like about C++ is that it's really friendly toward using value types everywhere, and if you need a reference type you can just wrap any value type up in a smart pointer. I think this is much nicer than other languages that have primitive types with value semantics but then user defined types have reference semantics by default.
You usually need to obey the Rule of Three since you have an pointer member.
In your code example to avoid the Undefined Behavior you are seeing:
Replace the need to in first statement by must.
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