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how set QCheckBox in QAbstractItemModel?

I have a model

class TreeModel : public QAbstractItemModel

which I populate with instances of my TreeItem excluding column==1. In column 1 I've created CheckBoxes:

QVariant TreeModel::data(const QModelIndex &index, int role) const {
    if (!index.isValid())
        return QVariant();

    if (role != Qt::DisplayRole) {
        if (role == Qt::CheckStateRole) {
            if (index.column() == 1) {
                if (index.row() == 1) {
                    return Qt::Unchecked;
                } else
                    return Qt::Checked;
            }
        }
        return QVariant();
    }
    if (role == Qt::DisplayRole) {
        if (index.column() != 1) {
            TreeItem *item = static_cast<TreeItem*>(index.internalPointer());
            return item->data(index.column());
        }
    }
    return QVariant();
  }

I can set these CheckBoxes statues to Qt::Checked or Qt::Unchecked but my problem is: I cannot change them later when they are clicked (however setData is called with appropriate index.column==1 and role==Qt::CheckStateRole). I have seen examples with ItemDelegate - only this seems to work. Is this true? Do I have to use delegate in this scenario?

Here is my setData() function:

bool TreeModel::setData(const QModelIndex & index, const QVariant & value,
        int role) {
    if (role==Qt::CheckStateRole && index.column() == 1) {
        TreeItem *item = static_cast<TreeItem*>(index.internalPointer());
        QTreeWidgetItem *check = static_cast<QTreeWidgetItem*>(index.internalPointer());

        //if (item->data(index.column()) == Qt::Checked)
        if (value == Qt::Checked){
            int i=1;
            //check->setCheckState(1,Qt::Checked); //SIGSEGV
        }else{
            //(item->data(index.column())) = Qt::Unchecked;
            int i=2;
            //check->setCheckState(1,Qt::Unchecked);
        }

        emit dataChanged(index, index);
        return true;
    }
    emit dataChanged(index, index);
    return true;;
}


Qt::ItemFlags TreeModel::flags(const QModelIndex &index) const {
    if (!index.isValid())
        return 0;

    return Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsUserCheckable |  Qt::ItemIsEditable;
  }
like image 812
4pie0 Avatar asked Jul 22 '13 11:07

4pie0


1 Answers

I didn't understand the Qt conception. You have to set data in setData() (store check state) and then populate model in data() with this new value being returned for checkbox, alike this:

setData()

bool TreeModel::setData(const QModelIndex & index, const QVariant & value, int role) {
    if (role == Qt::CheckStateRole && index.column() == 1) {
        TreeItem *item = static_cast<TreeItem*>(index.internalPointer());
        QTreeWidgetItem *check = static_cast<QTreeWidgetItem*>(index.internalPointer());

        if (value == Qt::Checked) {
            checkedState_ = Qt::Checked;
        }
        else {
            checkedState_ = Qt::Unchecked;
        }
    }
    emit dataChanged(index, index);
    return true;
}

data()

QVariant TreeModel::data(const QModelIndex &index, int role) const {
    if (!index.isValid())
        return QVariant();

    if (role == Qt::CheckStateRole) {
        if (index.column() == 1) {
            return checkedState_;
        }
    }
    else if (role == Qt::DisplayRole) {
        if (index.column() != 1) {
            TreeItem *item = static_cast<TreeItem*>(index.internalPointer());
            return item->data(index.column());
        }
    }
    return QVariant();
}  
like image 88
4pie0 Avatar answered Sep 28 '22 01:09

4pie0