If I store important values in a plist in xcode, is that less secure than if it was hard coded in a class? Could jail broken devices mess with those values easily? I know there's a certain level of risk with everything, but can someone explain the relative risks of a flat file vs hard coded values (in a MyClass.m file)?
Sub question: How do you go about storing large amounts of initial data for a game/app to run on? It's fine if the values are readable, I just don't want them easily writable.
plist data is not secure at all - getting plist content takes virtually no time! (and as the ipa is just a renamed zip you don't even need a device ;))
Extracting compiled code is 'harder' but in case of plain text strings only by a small margin. (again: no need for a device)
data is you deliver is never writable without breaking the code signature. Therefore any method is fine. Often one ships CoreData databases when using CD, but I also use xmld, jsons, plists.. to deliver my content. whatever suits the needs best
note: breaking the code signature makes the app unusable on a stock iOS device but I think It'd remain usable on a jailbroken phone as the kernel doesn't really check the signature there
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