From what I see, if an event in Node take a "long time" to be dispatched, Node creates some kind of "queue of events", and they are triggered as soon as possible, one by one.
How long can this queue be?
This queue is broken down into two queues: The first queue holds functions delayed with the process. nextTick function.
Node. js has two types of threads: one Event Loop and k Workers. The Event Loop is responsible for JavaScript callbacks and non-blocking I/O, and a Worker executes tasks corresponding to C++ code that completes an asynchronous request, including blocking I/O and CPU-intensive work.
There are 4 main types of queues that are processed by the native libuv event loop.
How NodeJS handle multiple client requests? NodeJS receives multiple client requests and places them into EventQueue. NodeJS is built with the concept of event-driven architecture. NodeJS has its own EventLoop which is an infinite loop that receives requests and processes them.
While this may seem like a simple question, it is actually a rather complex problem; unfortunately, there's no simple number that anyone can give you.
First: wall time doesn't really play a part in anything here. All events are dispatched in the same fashion, whether or not things are taking "a long time." In other words, all events pass through a "queue."
Second: there is no single queue. There are many places where different kinds of events can be dispatched into JS. (The following assumes you know what a tick is.)
process.nextTick()
. They are called at the end of the current tick until the nextTick queue is empty.setImmediate()
. They are called at the start of the next tick. (This means that nextTick
tasks can add things to the current tick indefinitely, preventing other operations from happening whereas setImmediate
tasks can only add things to the queue for the next tick.)epoll
/kqueue
/IOCP on Linux/Mac/Windows respectively. When the OS notifies libuv that I/O has happened, it in turn invokes the appropriate handler in JS. A given tick of the event loop may process zero or more I/O events; if a tick takes a long time, I/O events will queue in an operating system queue.Since there are many places where work may be queued, it is not easy to answer "how many items are currently queued", much less what the absolute limit of those queues are. Essentially, the hard limit for the size of your task queues is available RAM.
In practice, your app will:
...well before the size of any queue becomes problematic.
If you're just interested in whether or not your app under heavy load, toobusy may be of interest -- it times each tick of the event loop to determine whether or not your app is spending an unusual amount of time processing each tick (which may indicate that your task queues are very large).
Handlers for a specific event are called synchronously (in the order they were added) as soon as the event is emitted, they are not delayed at all.
The total number of event handlers is limited only by v8 and/or the amount of available RAM.
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