I'm here because a didn't find any solutions for my issue :(
I'm doing an simple application in which i have to send (by socket) some informations to a server (like GPS l/L, accuracy, Battery level, etc).
The current code works fine when application is in foreground.
myTimer = [NSTimer scheduledTimerWithTimeInterval: 2.0 target:self
selector: @selector(sendPosToServer:) userInfo:nil repeats: YES];
myTimer2 = [NSTimer scheduledTimerWithTimeInterval: 3.0 target:self
selector: @selector(sendBatteryToServer:) userInfo:nil repeats: YES];
myTimer3 = [NSTimer scheduledTimerWithTimeInterval: 5.0 target:self
selector: @selector(sendResToServer:) userInfo:nil repeats: YES];
myTimer4 = [NSTimer scheduledTimerWithTimeInterval: 5.0 target:self
selector: @selector(sendQResToServer:) userInfo:nil repeats: YES];
myTimer5 = [NSTimer scheduledTimerWithTimeInterval: 3.0 target:self
selector: @selector(sendPrecisionToServer:) userInfo:nil repeats: YES];
All thoses methods are called.
But when application enter in background, all timer are invalidate... I've read that iOS automatically stop timers.. I'm looking for a way to call methods and send datas when application is in background..
I need your help :)
Thanks to everyone !!
You need to read the guide on how to run tasks in the background:
Background Execution and Multitasking
Here is my applicationDidEnterBackground for one of my apps. When I put it to the background, it does some disk cache maintenance:
- (void)applicationDidEnterBackground:(UIApplication *)application {
//As we are going into the background, I want to start a background task to clean up the disk caches
if ([[UIDevice currentDevice] respondsToSelector:@selector(isMultitaskingSupported)]) { //Check if our iOS version supports multitasking I.E iOS 4
if ([[UIDevice currentDevice] isMultitaskingSupported]) { //Check if device supports mulitasking
UIApplication *application = [UIApplication sharedApplication]; //Get the shared application instance
__block UIBackgroundTaskIdentifier background_task; //Create a task object
background_task = [application beginBackgroundTaskWithExpirationHandler: ^{
[application endBackgroundTask:background_task]; //Tell the system that we are done with the tasks
background_task = UIBackgroundTaskInvalid; //Set the task to be invalid
//System will be shutting down the app at any point in time now
}];
//Background tasks require you to use asyncrous tasks
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
//Perform your tasks that your application requires
//I do what i need to do here.... synchronously...
[application endBackgroundTask: background_task]; //End the task so the system knows that you are done with what you need to perform
background_task = UIBackgroundTaskInvalid; //Invalidate the background_task
});
}
}
}
From the Apple docs:
Implementing Long-Running Background Tasks For tasks that require more execution time to implement, you must request specific permissions to run them in the background without their being suspended. In iOS, only specific app types are allowed to run in the background:
- Apps that play audible content to the user while in the background, such as a music player app
- Apps that keep users informed of their location at all times, such as a navigation app
- Apps that support Voice over Internet Protocol (VoIP)
- Newsstand apps that need to download and process new content
- Apps that receive regular updates from external accessories
Unless your app falls into one of these categories (and it sounds like it doesn't), then it won't be able to run while in the background.
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