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How is TeamViewer so fast?

People also ask

How is remote desktop so fast?

It is also worth noting that the low-level screen drawing operations are much smaller in terms of data size than the bitmaps which other formats transmit. Less data transmitting over the wire means faster remote control.

How fast is TeamViewer?

TeamViewer works on 80% of all connections worldwide via UDP. UDP protocol allows us to send more data to the devices with less networking resources, which allows us to achieve transfer speeds of up to 200 MBps.

Which is faster TeamViewer or remote desktop?

Both RDP and Teamviewer are considered profitable remote desktop technology for users. However, Teamviewer is known to be faster than RDP according to its users.

What is faster than TeamViewer?

DeskRT – The Essence of AnyDesk Our proprietary codec DeskRT is what makes AnyDesk such a fast alternative to TeamViewer. It's a video codec that allows stable and almost latency-free data transfer, even in areas with low bandwidths. No other solution can offer this level of reliability.


The most fundamental thing here probably is that you don't want to transmit static images but only changes to the images, which essentially is analogous to video stream.

My best guess is some very efficient (and heavily specialized and optimized) motion compensation algorithm, because most of the actual change in generic desktop usage is linear movement of elements (scrolling text, moving windows, etc. opposed to transformation of elements).

The DirectX 3D performance of 1 FPS seems to confirm my guess to some extent.


would take time to route through TeamViewer's servers (TeamViewer bypasses corporate Symmetric NATs by simply proxying traffic through their servers)

You'll find that TeamViewer rarely needs to relay traffic through their own servers. TeamViewer penetrates NAT and networks complicated by NAT using NAT traversal (I think it is UDP hole-punching, like Google's libjingle).

They do use their own servers to middle-man in order to do the handshake and connection set-up, but most of the time the relationship between client and server will be P2P (best case, when the hand-shake is successful). If NAT traversal fails, then TeamViewer will indeed relay traffic through its own servers.

I've only ever seen it do this when a client has been behind double-NAT, though.


It sounds indeed like video streaming more than image streaming, as someone suggested. JPEG/PNG compression isn't targeted for these types of speeds, so forget them.

Imagine having a recording codec on your system that can realtime record an incoming video stream (your screen). A bit like Fraps perhaps. Then imagine a video playback codec on the other side (the remote client). As HD recorders can do it (record live and even playback live from the same HD), so should you, in the end. The HD surely can't deliver images quicker than you can read your display, so that isn't the bottleneck. The bottleneck are the video codecs. You'll find the encoder much more of a problem than the decoder, as all decoders are mostly free.

I'm not saying it's simple; I myself have used DirectShow to encode a video file, and it's not realtime by far. But given the right codec I'm convinced it can work.


My random guess is: TV uses x264 codec which has a commercial license (otherwise TeamViewer would have to release their source code). At some point (more than 5 years ago), I recall main developer of x264 wrote an article about improvements he made for low delay encoding (if you delay by a few frames encoders can compress better), plus he mentioned some other improvements that were relevant for TeamViewer-like use. In that post he mentioned playing quake over video stream with no noticeable issues. Back then I was kind of sure who was the sponsor of these improvements, as TeamViewer was pretty much the only option at that time. x264 is an open source implementation of H264 video codec, and it's insanely good implementation, it's the best one. At the same time it's extremely well optimized. Most likely due to extremely good implementation of x264 you get much better results with TV at lower CPU load. AnyDesk and Chrome Remote Desk use libvpx, which isn't as good as x264 (optimization and video quality wise).

However, I don't think TeamView can beat microsoft's RDP. To me it's the best, however it works between windows PCs or from Mac to Windows only. TV works even from mobiles.

Update: article was written in January 2010, so that work was done roughly 10 years ago. Also, I made a mistake: he played call of duty, not quake. When you posted your question, if my guess is correct, TeamViewer had been using that work for 3 years. Read that blog post from web archive: x264: the best low-latency video streaming platform in the world. When I read the article back in 2010, I was sure that the "startup–which has requested not to be named" that the author mentions was TeamViewer.


Oddly. but in my experience TeamViewer is not faster/more responsive than VNC, only easier to setup. I have a couple of win-boxen that I VNC over OpenVPN into (so there is another overhead layer) and that's on cheap Cable (512 up) and I find properly setup TightVNC to be much more responsive than TeamViewer to same boxen. RDP (naturally) even more so since by large part it sends GUI draw commands instead of bitmap tiles.

Which brings us to:

  1. Why are you not using VNC? There are plethora of open source solutions, and Tight is probably on top of it's game right now.

  2. Advanced VNC implementations use lossy compression and that seems to achieve better results than your choice of PNG. Also, IIRC the rest of the payload is also squashed using zlib. Bothj Tight and UltraVNC have very optimized algos, especially for windows. On top of that Tight is open-source.

  3. If win boxen are your primary target RDP may be a better option, and has an opensource implementation (rdesktop)

  4. If *nix boxen are your primary target NX may be a better option and has an open source implementation (FreeNX, albeit not as optimised as NoMachine's proprietary product).

If compressing JPEG is a performance issue for your algo, I'm pretty sure that image comparison would still take away some performance. I'd bet they use best-case compression for every specific situation ie lossy for large frames, some quick and dirty internall losless for smaller ones, compare bits of images and send only diffs of sort and bunch of other optimisation tricks.

And a lot of those tricks must be present in Tight > 2.0 since again, in my experience it beats the hell out of TeamViewer performance wyse, YMMV.

Also the choice of a JIT compiled runtime over something like C++ might take a slice from your performance edge, especially in memory constrained machines (a lot of performance tuning goes to the toilet when windows start using the pagefile intensively). And you will need memory to keep previous image states for internal comparison atop of what DF mirage gives you.