I have a struct iof_header
in my code, and I determined it would be 24 bytes wide. I perform a sizeof(iof_header) and it returns 32 bytes wide.
Question 1 Why is it 32 bytes wide instead of 24?
Question 2 Including its members, how is a struct stored in memory?
Question 3
I find any time I create one of my structs that bytes[4-8 & 20-24] are all NULL, I see this apparent in my char array. The array reads as follows {4 bytes of BASEID_Code, 4 NULL bytes, 8 bytes of zeroed padding, 4 bytes of ASID_Code, 4 NULL bytes, 8 bytes of size}
There are NULL bytes at the ends of my unsigned __int32
members, why is this happening?
Is this possibly compile related? Possibly an efficiency thing to make the CPU able to process these data types faster?
struct iof_header
{
union
{
struct
{
unsigned __int32 BASEID_Code;
unsigned __int64 padding;
union
{
char ASID_Type[4];
unsigned __int32 ASID_Code;
};
unsigned __int64 Size;
}header;
char header_c[24];
};
iof_header()
{
header.ASID_Code = 0;
header.BASEID_Code = 0;
header.Size = 0;
header.padding = 0;
}
};
Why is it 32 bytes wide instead of 24?
Probably because padding is added before each __int64
member to meet their alignment requirements.
Including its members, how is a struct stored in memory?
The members are stored in order, with padding inserted where necessary to correctly align each member relative to the start of the structure.
Some compilers have a non-standard extension to "pack" the members, so that padding is not inserted. For example, on GCC you can put __attribute__((packed))
after the structure definition.
Possibly an efficiency thing to make the CPU able to process these data types faster?
Yes. On some processors, unaligned accesses are slow; on others, they aren't allowed at all, and must be emulated by two or more accesses.
A compiler is free to add padding bytes after members to preserve alignment requirements. Your __int64
members are probably aligned to 8 bytes, ergo the 4 padding bytes between BASEID_Code
and padding
.
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