This is a typical INotifyPropertyChanged implementation for using Binding in WPF/C#.
namespace notifications.ViewModel { class MainViewModel : INotifyPropertyChanged { public const string NamePropertyName = "CheckBoxState"; private bool _checkboxstate = true; public bool CheckBoxState { get { return _checkboxstate; } set { if (_checkboxstate == value) return; _checkboxstate = value; RaisePropertyChanged(NamePropertyName); } } public event PropertyChangedEventHandler PropertyChanged; private void RaisePropertyChanged(string propertyName) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } } } }
I also have a XAML code that has a binding to CheckBoxState
.
<Grid> <StackPanel HorizontalAlignment="Center" VerticalAlignment="Center"> <CheckBox Content="Click Me" IsChecked="{Binding Path=CheckBoxState, Mode=TwoWay}" /> <TextBlock Text="{Binding Path=CheckBoxState, Mode=TwoWay}" /> </StackPanel> </Grid>
This is the MainWindow.xaml.cs to link between the DataContext and model.
public partial class MainWindow : Window { notifications.ViewModel.MainViewModel model = new notifications.ViewModel.MainViewModel(); public MainWindow() { InitializeComponent(); this.DataContext = model; } }
When the user sets the check box, I think what would happen is as follows : IsChecked
becomes true, and with "{Binding Path=CheckBoxState, Mode=TwoWay}"
, CheckBoxState
property becomes true to call RaisePropertyChanged()
and accordingly PropertyChanged()
. As the parameter to this function is CheckBoxState
, every Binding with Path CheckBoxState
is notified to update itself.
<TextBlock Text="{Binding Path=CheckBoxState, Mode=TwoWay}" />
? What's the C#'s magic behind this to make it possible?if (PropertyChanged != null)
necessary? Who sets up the PropertyChanged to what value? Mode=TwoWay
looks like that it not only can signal the change, but also updates the content when other Binding element with the same name in binding changes, then what about OneWay mode? Can we set a Binding as source only or target only? The INotifyPropertyChanged interface is used to notify clients, typically binding clients, that a property value has changed. For example, consider a Person object with a property called FirstName .
To implement INotifyPropertyChanged you need to declare the PropertyChanged event and create the OnPropertyChanged method. Then for each property you want change notifications for, you call OnPropertyChanged whenever the property is updated.
The RaisePropertyChanging event is used to notify UI or bound elements that the data has changed. For example a TextBox needs to receive a notification when the underlying data changes, so that it can update the text you see in the UI.
Two way binding is used when we want to update some controls property when some other related controls property change and when source property change the actual control also updates its property.
How does this call activates ? What's the C#'s magic behind this to make it possible?
This code creates a Binding
object which links the TextBlock's Text property to the ViewModel property. It also adds an event handler to the ViewModel's PropertyChanged event to update the text value when the ViewModel fires the PropertyChanged event (with the right property).
Why is
if (PropertyChanged != null)
necessary? Who sets up the PropertyChanged to what value?
If the PropertyChanged event is null, then firing it will cause a NullReferenceException.
The meaning of
Mode=TwoWay
looks like that it not only can signal the change, but also updates the content when other Binding element with the same name in binding changes, then what about OneWay mode? Can we set a Binding as source only or target only?
The binding modes are:
You can read more about them here: http://msdn.microsoft.com/en-us/library/system.windows.data.bindingmode.aspx
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