I'll admit it, I'm too lazy to look at the source code. Does anyone know?
Never mind, I found the answer at MSDN:
You can use the Unity container to generate instances of any object that has a public constructor (in other words, objects that you can create using the new operator), without registering a mapping for that type with the container. When you call the Resolve method and specify the default instance of a type that is not registered, the container simply calls the constructor for that type and returns the result.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With