I have been using awesome in on ubuntu 14.04 for a while. The default layouts defined in rc.lua
is:
layouts =
{
awful.layout.suit.floating,
awful.layout.suit.tile,
awful.layout.suit.tile.left,
awful.layout.suit.tile.bottom,
awful.layout.suit.tile.top,
awful.layout.suit.fair,
awful.layout.suit.fair.horizontal,
awful.layout.suit.spiral,
awful.layout.suit.spiral.dwindle,
awful.layout.suit.max,
awful.layout.suit.max.fullscreen,
awful.layout.suit.magnifier
}
I have a hard time to wrap my head around this! Some of them I managed to understand (I think) just by testing them out, but not all of them.
I have tried to find some documentation that describes it but with no success. Is there some documentation where I can read about them and the conceptual thoughts behind it all? When and how they are suitable for different tasks.
I understand that its individual but if there was some sort of information at all about these things the awesome community would benefit greatly form that I think!
I understand a visual documentation would be awesome, but afaik there is none. There is a (very superficial) text description here, though, which I'm transcribing (which some minor fixes) below:
Corner layout. Display master client in a corner of the screen, and slaves in one column and one row around the master.
Corner layout. Display master client in a corner of the screen, and slaves in one column and one row around the master.
Corner layout. Display master client in a corner of the screen, and slaves in one column and one row around the master.
Corner layout. Display master client in a corner of the screen, and slaves in one column and one row around the master.
The floating layout.
The magnifier layout.
Maximized layout.
Fullscreen layout.
Dwindle layout.
Spiral layout.
The main tile algo, on the right.
The main tile algo, on the left.
The main tile algo, on the bottom.
The main tile algo, on the top.
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