Let's say we have more than one virtual function in the parent class and derived class. There will be a vtable created for these virtual functions in the vtable for both the parent derived class.
How will the compiler know which entry in the vtable correspond to which virtual function?
Example:
class Animal{
public:
void fakeMethod1(){}
virtual void getWeight(){}
void fakeMethod2(){}
virtual void getHeight(){}
virtual void getType(){}
};
class Tiger:public Animal{
public:
void fakeMethod3(){}
virtual void getWeight(){}
void fakeMethod4(){}
virtual void getHeight(){}
virtual void getType(){}
};
main(){
Animal a* = new Tiger();
a->getHeight(); // A will now point to the base address of vtable Tiger
//How will the compiler know which entry in the vtable corresponds to the function getHeight()?
}
I have not found exact explanation in my research -
https://stackoverflow.com/a/99341/437894 =
"This table is used to resolve the function call as it contains the addresses of all the virtual functions of that class."
How exactly is the table used to resolve the function call?
https://stackoverflow.com/a/203136/437894 =
"So at runtime, the code just uses the object's vptr to locate the vtbl, and from there the address of the actual overridden function."
I am not able to understand this. Vtable holds the address of the virtual function not the address of actual overridden function.
Once you declare the function in the base class, you can use a pointer or reference to call the virtual class and execute its virtual version in the derived class. Thus, it asks the compiler to determine the object's type during run-time and create a function bind (late binding or dynamic linkage).
For every class that contains virtual functions, the compiler constructs a virtual table, a.k.a vtable. The vtable contains an entry for each virtual function accessible by the class and stores a pointer to its definition. Only the most specific function definition callable by the class is stored in the vtable.
Vtables themselves are generally stored in the static data segment, as they are class-specific (vs. object-specific).
Vtable and VPTR gets created automatically by compiler to track the virtual function calls. Vtable : It is a table that contains the memory addresses of all virtual functions of a class in the order in which they are declared in a class. This table is used to resolve function calls in dynamic/late binding manner.
I'll modify your example a little so it shows more interesting aspects of object orientation.
Suppose we have the following:
#include <iostream>
struct Animal
{
int age;
Animal(int a) : age {a} {}
virtual int setAge(int);
virtual void sayHello() const;
};
int
Animal::setAge(int a)
{
int prev = this->age;
this->age = a;
return prev;
}
void
Animal::sayHello() const
{
std::cout << "Hello, I'm an " << this->age << " year old animal.\n";
}
struct Tiger : Animal
{
int stripes;
Tiger(int a, int s) : Animal {a}, stripes {s} {}
virtual void sayHello() const override;
virtual void doTigerishThing();
};
void
Tiger::sayHello() const
{
std::cout << "Hello, I'm a " << this->age << " year old tiger with "
<< this->stripes << " stripes.\n";
}
void
Tiger::doTigerishThing()
{
this->stripes += 1;
}
int
main()
{
Tiger * tp = new Tiger {7, 42};
Animal * ap = tp;
tp->sayHello(); // call overridden function via derived pointer
tp->doTigerishThing(); // call child function via derived pointer
tp->setAge(8); // call parent function via derived pointer
ap->sayHello(); // call overridden function via base pointer
}
I'm ignoring the good advice that classes with virtual
function members should have a virtual
destructor for the purpose of this example. I'm going to leak the object anyway.
Let's see how we can translate this example into good old C where there are no member functions, leave alone with virtual
ones. All of the following code is C, not C++.
The struct animal
is simple:
struct animal
{
const void * vptr;
int age;
};
In addition to the age
member, we have added a vptr
that will be the pointer to the vtable. I'm using a void
pointer for this because we'll have to do ugly casts anyway and using void *
reduces the ugliness a little.
Next, we can implement the member functions.
static int
animal_set_age(void * p, int a)
{
struct animal * this = (struct animal *) p;
int prev = this->age;
this->age = a;
return prev;
}
Note the additional 0-th argument: the this
pointer that is passed implicitly in C++. Again, I'm using a void *
pointer as it will simplify things later on. Note that inside any member function, we always know the type of the this
pointer statically so the cast is no problem. (And at the machine level, it doesn't do anything at all anyways.)
The sayHello
member is defined likewise except that the this
pointer is const
qualified this time.
static void
animal_say_hello(const void * p)
{
const struct animal * this = (const struct animal *) p;
printf("Hello, I'm an %d year old animal.\n", this->age);
}
Time for the animal vtable. First we have to give it a type, which is straight-forward.
struct animal_vtable_type
{
int (*setAge)(void *, int);
void (*sayHello)(const void *);
};
Then we create a single instance of the vtable and set it up with the correct member functions. If Animal
had have a pure virtual
member, the corresponding entry would have a NULL
value and were better not dereferenced.
static const struct animal_vtable_type animal_vtable = {
.setAge = animal_set_age,
.sayHello = animal_say_hello,
};
Note that animal_set_age
and animal_say_hello
were declared static
. That's onkay because they will never be referred to by-name but only via the vtable (and the vtable only via the vptr
so it can be static
too).
We can now implement the constructor for Animal
…
void
animal_ctor(void * p, int age)
{
struct animal * this = (struct animal *) p;
this->vptr = &animal_vtable;
this->age = age;
}
…and the corresponding operator new
:
void *
animal_new(int age)
{
void * p = malloc(sizeof(struct animal));
if (p != NULL)
animal_ctor(p, age);
return p;
}
About the only thing interesting is the line where the vptr
is set in the constructor.
Let's move on to tigers.
Tiger
inherits from Animal
so it gets a struct tiger
sub-object. I'm doing this by placing a struct animal
as the first member. It is essential that this is the first member because it means that the first member of that object – the vptr
– has the same address as our object. We'll need this later when we'll do some tricky casting.
struct tiger
{
struct animal base;
int stripes;
};
We could also have simply copied the members of struct animal
lexically at the beginning of the definition of struct tiger
but that might be harder to maintain. A compiler doesn't care about such stylistic issues.
We already know how to implement the member functions for tigers.
void
tiger_say_hello(const void * p)
{
const struct tiger * this = (const struct tiger *) p;
printf("Hello, I'm an %d year old tiger with %d stripes.\n",
this->base.age, this->stripes);
}
void
tiger_do_tigerish_thing(void * p)
{
struct tiger * this = (struct tiger *) p;
this->stripes += 1;
}
Note that we are casting the this
pointer to struct tiger
this time. If a tiger function is called, the this
pointer had better point to a tiger, even if we are called through a base pointer.
Next to the vtable:
struct tiger_vtable_type
{
int (*setAge)(void *, int);
void (*sayHello)(const void *);
void (*doTigerishThing)(void *);
};
Note that the first two members are exactly the same as for animal_vtable_type
. This is essential and basically the the direct answer to your question. It would have been more explicit, perhaps, if I had placed a struct animal_vtable_type
as the first member. I want to emphasize that the object layout would have been exactly the same except that we couldn't play our nasty casting tricks in this case. Again, these are aspects of the C language, not present at machine level so a compiler is not bothered by this.
Create a vtable instance:
static const struct tiger_vtable_type tiger_vtable = {
.setAge = animal_set_age,
.sayHello = tiger_say_hello,
.doTigerishThing = tiger_do_tigerish_thing,
};
And implement the constructor:
void
tiger_ctor(void * p, int age, int stripes)
{
struct tiger * this = (struct tiger *) p;
animal_ctor(this, age);
this->base.vptr = &tiger_vtable;
this->stripes = stripes;
}
The first thing the tiger constructor does is calling the animal constructor. Remember how the animal constructor sets the vptr
to &animal_vtable
? This is the reason why calling virtual
member functions from a base class constructor ofter surprises people. Only after the base class constructor has run, we re-assign the vptr
to the derived type and then do our own initialization.
operator new
is just boilerplate.
void *
tiger_new(int age, int stripes)
{
void * p = malloc(sizeof(struct tiger));
if (p != NULL)
tiger_ctor(p, age, stripes);
return p;
}
We're done. But how do we call a virtual member function? For this, I'll define a helper macro.
#define INVOKE_VIRTUAL_ARGS(STYPE, THIS, FUNC, ...) \
(*((const struct STYPE ## _vtable_type * *) (THIS)))->FUNC( THIS, __VA_ARGS__ )
Now, this is ugly. What it does is taking the static type STYPE
, a this
pointer THIS
and the name of the member function FUNC
and any additional arguments to pass to the function.
Then, it constructs the type name of the vtable from the static type. (The ##
is the preprocessor's token pasting operator. For example, if STYPE
is animal
, then STYPE ## _vtable_type
will expand to animal_vtable_type
.)
Next, the THIS
pointer is casted to a pointer to a pointer to the just derived vtable type. This works because we've made sure to put the vptr
as the first member in every object so it has the same address. This is essential.
Once this is done, we can dereference the pointer (to get the actual vptr
) and then ask for its FUNC
member and finally call it. (__VA_ARGS__
expands to the additional variadic macro arguments.) Note that we also pass the THIS
pointer as the 0-th argument to the member function.
Now, the acatual truth is that I had to define an almost identical macro again for functions that take no arguments because the preprocessor does not allow a variadic macro argument pack to be empty. So shall it be.
#define INVOKE_VIRTUAL(STYPE, THIS, FUNC) \
(*((const struct STYPE ## _vtable_type * *) (THIS)))->FUNC( THIS )
And it works:
#include <stdio.h>
#include <stdlib.h>
/* Insert all the code from above here... */
int
main()
{
struct tiger * tp = tiger_new(7, 42);
struct animal * ap = (struct animal *) tp;
INVOKE_VIRTUAL(tiger, tp, sayHello);
INVOKE_VIRTUAL(tiger, tp, doTigerishThing);
INVOKE_VIRTUAL_ARGS(tiger, tp, setAge, 8);
INVOKE_VIRTUAL(animal, ap, sayHello);
return 0;
}
You might be wondering what happens in the
INVOKE_VIRTUAL_ARGS(tiger, tp, setAge, 8);
call. What we are doing is to invoke the non-overridden setAge
member of Animal
on a Tiger
object referred to via a struct tiger
pointer. This pointer is first implicitly casted to a void
pointer and as such passed as the this
pointer to animal_set_age
. That function then casts it to a struct animal
pointer. Is this correct? It is, because we were careful to put the struct animal
as the very first member in struct tiger
so the address of the struct tiger
object is the same as the address for the struct animal
sub-object. It's the same trick (only one level less) we were playing with the vptr
.
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