I wonder how does table.insert work in lua?!
I am asking this because I have tried to use it on a custom table with __newindex
metamethod
but it seems not to call it. Is there a way to make my custom table functionality to work with table.insert?!
From my humble knowledge about the language I would say it uses something like rawset
or something maybe I donno.
Sample I worked on:
do
tabl = {1,2,3}
local _tabl = tabl
tabl = {}
local mt = { __newindex = function(t,k,v) print"changing" ;_tabl[k] = v end, __index = _tabl}
setmetatable(tabl,mt)
end
tabl[4] = 4; --prints "changing"
table.insert(tabl,5) -- prints nothing!!
There's no such metamethod, table.insert just inserts a new value to a specified table.
local myTable = {}
table.insert(myTable, "somestring")
-- so now myTable has one value, myTable = { "somestring" }
It works like:
local myTable = {}
myTable[#myTable + 1] = "somestring"
__newindex metamethod affects only assignment operator "=", table.insert is just a separate function not related with metatables, you can modify the behaviour of this function if you want:
_tableinsert = table.insert
function table.insert(t, v)
-- here your actions, before real function will be used
_tableinsert(t, v)
end
I think that would be possible to make your own metamethod __tableinsert this way.
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